30°
Submitted by cl1983 692d ago | interview

Breaking In - Annie VanderMeer Mitsoda

Bungie:

With the development of Destiny, we’re working from a vision of an adventure that will surprise you with twists and turns that will deviate from the trail that you’re following. On the road to becoming a legend, you’ll encounter challenges that you weren’t expecting. A great metaphor for how this will feel is the path that one of our designers followed to arrive at Bungie. It just so happens that she’s helping to create the spaces where you’ll adjust your own course. You’ll find that her transcript is as long as her name. (Annie VanderMeer Mitsoda, Bungie, Culture, Destiny, PS3, PS4, Xbox 360, Xbox One)

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Why is Fratton Park in FIFA 16? Plus the Full List of New Stadiums.

0m ago - Find out why EA have decided to include League 2's Portsmouth stadium "in the game". | PC
20°

No Cabal love, Ghost engrams, & 'Destiny' locales with Art Director Michael Zak

0m ago - By now, Destiny players are very familiar with the way that downloadable content works. Gamers us... | PC
Ad

Warhammer Fans! Win a Pro-Painted Ghorgon!

Now - Turbo Tape Games is pleased to announce a contest for an exclusive Ghorgon miniature hand-painted by Dave Taylor! | Promoted post
20°

DESTINY Monte Carlo (Fully Upgraded Exotic Auto Rifle) Review – Aim For The Face

1m ago - Clipping Error review Monte Carlo, an Exotic auto rifle in Destiny. They cover the gun by taking... | Xbox 360
20°

Omega Force’s Mysterious New Game Gets One More Tease: “With Blade in Hand, Fight On!”

1m ago - Today Koei Tecmo released one more tease for Omega Force’s new and mysterious game, that will be... | PS3
20°

Protecting the citizens of San Andreas in GTA 5

1m ago - Now that Grand Theft Auto V is available on PC, the modding community is coming up with some amaz... | PC