BNR: When it comes to video games, there’s a type of frustration that I enjoy- this frustration falls into two categories. The first is common to games like FTL: Faster Than Light- it’s frustration over things outside of your control. Frustration over the fact that a random event turned you for the worst, and that if you had taken an odd step somewhere earlier, things just might have turned out differently- but there was no way of really knowing.
Kerbal Space Program, on the other hand, takes this frustration and turns it upside down. When there’s a failure of some sort, of any sort in Kerbal Space Program, it’s your fault for making a mistake. It’s something you can go back, fix, and smile smugly at your screen when your spaceship actually makes it into space.