OPM: He divides opinion like few other creators, but it’s hard to deny that the man makes some of the most interesting games around. We sat down to chat with David Cage about the future and Beyond…
You can always count on David Cage and QD to do something different. I look forward to B2S and their next gen projects.
Well if you think about it, we expect him to do something unexpected, so is it really unexpected anymore? :D Also how would he know about it being easier to develop for, he's the game director, tells the actors what to do and how lol
It's expectedly unexpected.
Yeah he doesn't have a clue about much besides making his game be as similar to a film as possible.
@Irishguy95 You don't seem to have much of a clue about anything.
You obviously have no idea at all about what a director does.
I want to see a kara game the tech video they show left me speechless
Idk I just watched Beyond: Two Souls hunted gameplay and all I seen was QTE just one right after the other and that to me just kills a game. It's like playing a movie and I want to play a game not a movie.
Then dont buy it?
so now you can't give your opinions on games? It clearly seems like he's not going to buy it, and he was voicing his opinion as to why. Don't get so butthurt.
You would think that would be the best solution, but some just choose to come vent. I get not liking QTE's, but like Heavy Rain, there's much more to it than that. Anyway OT: I can' wait to see what Cage has for the PS4. If The Dark Sorcerer is anything to go by, they're about to blow everyone away, again, with story and presentation. Them and Naughty Dog just rule this area!
neocores nailed it lol.
Fahrenheit was really good and it was the same. You can do an entire QTE fest while still being really good. Unless you are on Xbox.
Doesn't look like you ever played any of the games released by Quantic Dream. The point of Quantic Dream's masterpieces is that it plays out like an interactive movie where you pick your own paths and experience the consequences of the actions you choose. It puts you in the seat of the director and the main character, you choose where the story goes while also changing the script to your liking. This adds replay value and different combinations, meaning that, every path you choose, you will learn the character's emotions to the current situation. This let's you feel for the characters in joyous/happy and gloomy/sad events. Which makes every character unique because you feel for them like they were a real person living in the real world. Basically, you'll end up relating to them in one way or another. About the gameplay, it has been said that this one has more gameplay elements than any of Quantic Dream's previous games. Either way, just for the story, the game will not disappoint. It's a breath of fresh air in a world with too first many person shooters and less creative thought into the story. Think of this game like The Walking Dead by Telltale Games but a much larger and cinematic experience.
I do hope controlling the Spirit isn't as bad as it was when QD first showed it. Literally 10 mins of flying around looking for things to press a button on them while the cops just stood there getting killed while all hell broke loose around them.
QTE event is only good for certain games. Games that is more focused on story is a good example (Heavy Rain). But if you were to implement QTE in action games it will kill a game (depending how much QTE). GOD of war was borderline to me.
Try Heavy Rain, get by the first 2 hours and it's great. QTE's really are good enough to hold it up on it's own. Even just try the demo, the fights in it and heart pumping and it has a good story albeit filled with plot holes
Please, do continue about the "plot holes", what were they?
The origami's, the killers 'toilet break murder', the way the reporter girl(controllable character) new Ethan. I will stop there because I can't remember the rest of it. However it is well known to have a good few plot holes. Apparently there were idea's to correct these plot holes that never made it into the game
Have you even played Heavy Rain? @zeldadoth, maybe he's over repeating himself trying to explain this kind of game to ignorant folks.
@neocores If you can't see that my decision is not to get it after I stated how I felt about the game then idk what to tell you. @pyramidshead He didn't nail anything. I'm obviously not going to get the game I just stated my opinion on how I don't like all the QTE.
i guess You are gonna hate that xbone game ryse
Ryse has QTE or finishing moves which ever you call it but nowhere near what Beyond: Two Souls has. In Beyond: Two Souls it's press to dodge, press to jump, press buttons to walk through the river, press and hold buttons to get out of the river, press up to jump over luggage when she's running, press button to open door 1 then again for door 2, press down to go under guys arm while she's running through the train. Shake controller to get guy off of you. It goes on and on. See for yourself. http://youtu.be/nAhfMOdfQjQ
The problem with Cage is that he can't write a convincing third act. The Nomad Soul just ended, Fahrenheit jumped the shark and Heavy Rain fell into its own plot holes. I'm looking forward to Beyond but I think i'm going to rent instead of buy it,
Based on feedback, Heavy Rain was quite convincing. Sure it's a matter of opinion, but I don't think he's failed in his visions. Quite the opposite.
The killer manages through magic and nothing else be in the two places at the same time. It compltely ignores an entire section in which you are actually controlling the character just so it can fudge its ending.
Doesn't matter what YOU think of it, the point is it was a well liked game and because of it, more will come from the studio. Period.
In which case neither does your opinion. however most people agree that the ending of heavy rain was garbage. Also what i just stated was a fact, not an opinion. go and replay it. the ending doesn't work for the reason i just stated. I also never said i didn't enjoy the game. In fact if anything i stated i was QD fan, The Nomad soul is IMO one of the most underated games ever made. I'm just a little tired of Cage banging his drum about story telling when he's not all that great at it.
Does this mean that David Cage with the help of Sega is going to produce Shemue 3? Now that would be unespected.
Doubtful, unless Sony has a hand in it. Then again, imagine how awesome that would be!
This man's capacity for self-promotion is unmatched. Shut up and get on with making your game.
Then you completely misunderstand him. I find this is a common occurrence.
I like this guy.
I think the man is a genius, he takes themes that don't seem to have any place in the videogame market and turns them into some of the greatest gaming experiences imaginable. I love the subtlety of his work and the genuine emotion he draws out of you. There is no other developer like Quantic Dream, a real asset to the PlayStation family.