Submitted by Septic 624d ago | opinion piece

Gamescom: Why Sony won the battle of the booths, hands-on with Ryse, our Game of the Show and more

Gameondaily wraps up its thoughts of Gamescom 2013 and what to look forward to at the Eurogamer Expo in London in a couple of weeks (Killer Instinct, PS4, Ryse: Son of Rome, TitanFall, Xbox One)

Attached Video
Hatsune-Miku  +   624d ago
i cant wait for ps4
Belking  +   624d ago
You can and you will.
Killer instinct...game of the show.
#1.1 (Edited 624d ago ) | Agree(11) | Disagree(58) | Report | Reply
Rimeskeem  +   624d ago
that so called f2p game wont compare to war thunder
LiinoMajire  +   623d ago


Blind sheep will be blind.
#1.1.2 (Edited 623d ago ) | Agree(15) | Disagree(3) | Report
CGI-Quality  +   623d ago
Just like you'll be waiting for your X1, a week longer. Why even waste anyone's time with your trolling comments?
ohiostatesman  +   623d ago
Killer Instinct is awesome. PS4 doesn't even have a fighting game in their lineup.
Army_of_Darkness  +   623d ago
Because everybody first and foremost wanted to play a "free to play fighting game" on the their next gen console right?? ?. .. ..
Bro, by the time you have enough for all the characters stages, story mode, alternate costumes and shit, you'll be paying way beyond a retailed game guaranteed.
ZHZ90  +   624d ago
Same here
TomShoe  +   624d ago
Very impressed with Sony. It's like they always know what they want to do or say when they come out to the public.
N4G_IS_SONYS_WHORE   623d ago | Spam
GrandpaSnake  +   624d ago
I think KI is good but it feels very unbalanced when i played it, i participate at evo every year at comic con and everyone who is semi pro or pro are not excited. I noticed these guys were also button mashing so if its mash friendly of course people will like it because its easy to do all the combos.
Belking  +   623d ago
lol..you are full of it. Unbalanced? Give me a break.
christrules0041  +   623d ago
The combos yeah. When someone starts a combo you have to time it right plus get it right if it's a heavy, medium or light combo. That won't be good for players looking to get into the game. If a casual player plays against a hardcore gamer the hardcore gamer can break the combo and the casual gamer won't be able to do anything.

I would say that makes it very unbalanced.

Proof is in the pudding. We haven't seen a fair match yet. Each one has been 1 sided from the demos we have seen.
#2.1.1 (Edited 623d ago ) | Agree(2) | Disagree(4) | Report
CGI-Quality  +   623d ago
Oh so you've played it, Belking? Didn't think so.
GrandpaSnake  +   623d ago
You do know that MVC and SF took like 15 years to become balanced, actually to this day they are still balancing the game. I honestly dont think KI will be an actual evo contender(balance) especially with it being on one console only.
badkolo  +   623d ago
what a troll
FrigidDARKNESS  +   623d ago
Strange other f
Olks and media says a different thing.
M-M  +   623d ago
True, about 25% of them.
#3.1 (Edited 623d ago ) | Agree(2) | Disagree(1) | Report | Reply
pyramidshead  +   623d ago
seeing what you want to see, clearly :p
AwesomeMan   623d ago | Spam
cunnilumpkin  +   623d ago
ryse looks far better than killzone sf graphically

and both look boring as hell gameplay wise

bf4 and watch dogs look great, but I'll be getting those on pc
#5 (Edited 623d ago ) | Agree(2) | Disagree(14) | Report | Reply
CGI-Quality  +   623d ago
"Ryse looks far better than Killzone sf graphically"

A matter of opinion, but I disagree. Especially not "far better".
B1663r  +   623d ago
Technically there is a lot more going on in Ryse than in KZSF. That is not opinion, that is fact.

The detail level of the models... Both the technical model, and the animation skeletons.

The various geometry shaders all running in Ryse, that are totally absent for KZSF

Also, the physics system for Ryse is ~obviously~ a much more involved thing, while physics in KZSF seem to be entirely arcade simulation...
CGI-Quality  +   623d ago
@ B166: False. It's YOUR opinion, not a fact at all. Have you got any sources to back both claims up? I have all day and will be waiting.

Frankly, I've seen no gameplay of Ryse that suggests it has more going on than Killzone. And the mutliplayer is nowhere near as chaotic as ShadowFall's.
B1663r  +   623d ago

Ok, first exhibit... Every frame of every Ryse demo. That hair/geometry shader at the top of his head.

Ok, your turn, what video and time code of KZSF has a hair shader in it?

Skips  +   623d ago
"The detail level of the models... Both the technical model, and the animation skeletons. "

LMFAO!!!! Ryse looks like a complete joke for a next gen title... lol. There's no wonder all the impressions we've got have been either trying to defend it, completely disappointed with it, or just outright negative. And not to mention some of them even saying it doesn't feel next gen. XD

So I don't know where you're getting this whole...

"Technically there is a lot more going on in Ryse than in KZSF. That is not opinion, that is fact."

Especially not with these problems.


^Floating bodies. lmao


"That hair/geometry shader at the top of his head."

With all that focus on the main character, no wonder all the NPC's are just brainless rehashes with re used animations, and re used character models. http://i.imgur.com/kVdry2Y....
Don't even get me started on how terrible the environment is. lol

I'm sorry, but on a technical level. This game is NOT next gen...
#5.1.4 (Edited 623d ago ) | Agree(6) | Disagree(1) | Report
B1663r  +   623d ago

That it is all very interesting, but not relevant to the fact that from a technical perspective, the hair/geometry shader that is persistent in Ryse, is a technology that is next gen, and totally absent in KZSF.

KZSF seems to take last generation tech, and push deeper into it, with obviously a very large particle count in its particles engine, but particle engines are a last gen technology...

On the other hand, the extremely high detail models in Ryse show off how next gen technology can be used to take skeletal animation deform to an entirely next level, and still run them real time, showing off the vastly enhanced possibilities of the X1's vertex shader units.

By contrast, KZSF is just last gen techniques, but more of it...

Oh and one more thing... See that reflective shine off the armor? Notice how it goes away on the PS4 once KZSF is out of the cutscene sequence, that none of the KZSF game time renders have that dynamic shine effect?

So nice try but it is still

#5.1.5 (Edited 623d ago ) | Agree(0) | Disagree(5) | Report
darren_poolies  +   623d ago
How can you think Killzone: SF looks boring gameplay wise and think BF4s looks great?
babis1974  +   623d ago
ok...Killer instinct...game of the show...hahahahahahaha
khalkruger  +   623d ago

why dont you compare deep down with ryse as they are both third person action games your comparison will be more objective: to understand something/ anything objectively you refer to something alike not something completely different thats just asinine its like trying to understand the biology and physiology of a certain bird species but using a tigers biology as a reference. When you start to think logically you will discover that deep down graphically looks much better than ryse, and what ever point your trying to prove can be dismissed and forgotten about. Thanx!
B1663r  +   623d ago

Ryse is a game, so far Deeper Down is just a tech demo.

CGI-Quality  +   623d ago
A tech demo that they were playing? Yeah, just stop, you're embarrassing yourself, now.
B1663r  +   623d ago
Do the graphics match what we saw at reveal of PS4 last year? Nope, not even close.

Why would I be embarrassed about my comment? You saw a very early build of a game that will not be released for a year or more, that is loaded with the types of problems you had to dig deeper down to find in Ryse a few posts back.

Do you know what I did see in that video? Higher detail models... Say about the 40k limit we see in every PS4 game. No where near the 130k poly models we see in Ryse. A skeletal model that is simple and taken right from last gen. Not the hundreds of moments of articulation that we see in Ryse. Specular shading for metal reflection, rather than environment mapping that Ryse has.

HAIR!!! But not on dynamic moving models, as is in Ryse.

Care to try one more time? Or are you going to continue being a disrespectful little turd without any clue what you are talking about?

Add comment

You need to be registered to add comments. Register here or login
New stories

The Co-op Podcast #119: Which Company Will Have The Better E3 Strategy?

20m ago - Gary Swaby at The Koalition writes: "Welcome to episode 119 of The Co-op Podcast. With E3 now... | Industry

The 5 Best PS4 Exclusives (So Far)

20m ago - MenStuff takes a look back at the PS4's life-cycle (so far) to see which exclusive games stand ou... | PS4

Filmwatch Contest Details

Now - Come celebrate the upcoming Avengers: Age of Ultron with us on Filmwatch and win cool prizes. | Promoted post

The 10 Best Konami Games Ever Made

20m ago - Daniel Kurland, GIZORAMA - "Konami is certainly one of the heaviest hitters out there when it com... | PS2

PressureCast Seventy-Nine: E3 is Doomed

20m ago - Doom comes to E3, YouTube announces 60fps streaming and Crossy Road teams up with Pac-Man. | Culture

Destiny House of Wolves Review - Duuro

28m ago - House of Wolves is not a just DLC, it is an old school expansion pack as the amount of content it... | Xbox 360