Submitted by Septic 377d ago | opinion piece

Gamescom: Why Sony won the battle of the booths, hands-on with Ryse, our Game of the Show and more

Gameondaily wraps up its thoughts of Gamescom 2013 and what to look forward to at the Eurogamer Expo in London in a couple of weeks (Killer Instinct, PS4, Ryse: Son of Rome, TitanFall, Xbox One)

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Hatsune-Miku  +   377d ago
i cant wait for ps4
Belking  +   377d ago
You can and you will.
Killer instinct...game of the show.
#1.1 (Edited 377d ago ) | Agree(11) | Disagree(58) | Report | Reply
sckipt  +   377d ago
that so called f2p game wont compare to war thunder
LiinoMajire  +   377d ago


Blind sheep will be blind.
#1.1.2 (Edited 377d ago ) | Agree(15) | Disagree(3) | Report
CGI-Quality  +   377d ago
Just like you'll be waiting for your X1, a week longer. Why even waste anyone's time with your trolling comments?
ohiostatesman  +   377d ago
Killer Instinct is awesome. PS4 doesn't even have a fighting game in their lineup.
Army_of_Darkness  +   377d ago
Because everybody first and foremost wanted to play a "free to play fighting game" on the their next gen console right?? ?. .. ..
Bro, by the time you have enough for all the characters stages, story mode, alternate costumes and shit, you'll be paying way beyond a retailed game guaranteed.
ZHZ90  +   377d ago
Same here
TomShoe  +   377d ago
Very impressed with Sony. It's like they always know what they want to do or say when they come out to the public.
N4G_IS_SONYS_WHORE   376d ago | Spam
GrandpaSnake  +   377d ago
I think KI is good but it feels very unbalanced when i played it, i participate at evo every year at comic con and everyone who is semi pro or pro are not excited. I noticed these guys were also button mashing so if its mash friendly of course people will like it because its easy to do all the combos.
Belking  +   377d ago
lol..you are full of it. Unbalanced? Give me a break.
christrules0041  +   377d ago
The combos yeah. When someone starts a combo you have to time it right plus get it right if it's a heavy, medium or light combo. That won't be good for players looking to get into the game. If a casual player plays against a hardcore gamer the hardcore gamer can break the combo and the casual gamer won't be able to do anything.

I would say that makes it very unbalanced.

Proof is in the pudding. We haven't seen a fair match yet. Each one has been 1 sided from the demos we have seen.
#2.1.1 (Edited 377d ago ) | Agree(2) | Disagree(4) | Report
CGI-Quality  +   377d ago
Oh so you've played it, Belking? Didn't think so.
GrandpaSnake  +   376d ago
You do know that MVC and SF took like 15 years to become balanced, actually to this day they are still balancing the game. I honestly dont think KI will be an actual evo contender(balance) especially with it being on one console only.
badkolo  +   377d ago
what a troll
FrigidDARKNESS  +   377d ago
Strange other f
Olks and media says a different thing.
M-M  +   377d ago
True, about 25% of them.
#3.1 (Edited 377d ago ) | Agree(2) | Disagree(1) | Report | Reply
pyramidshead  +   376d ago
seeing what you want to see, clearly :p
AwesomeMan   377d ago | Spam
cunnilumpkin  +   377d ago
ryse looks far better than killzone sf graphically

and both look boring as hell gameplay wise

bf4 and watch dogs look great, but I'll be getting those on pc
#5 (Edited 377d ago ) | Agree(2) | Disagree(14) | Report | Reply
CGI-Quality  +   377d ago
"Ryse looks far better than Killzone sf graphically"

A matter of opinion, but I disagree. Especially not "far better".
B1663r  +   377d ago
Technically there is a lot more going on in Ryse than in KZSF. That is not opinion, that is fact.

The detail level of the models... Both the technical model, and the animation skeletons.

The various geometry shaders all running in Ryse, that are totally absent for KZSF

Also, the physics system for Ryse is ~obviously~ a much more involved thing, while physics in KZSF seem to be entirely arcade simulation...
CGI-Quality  +   377d ago
@ B166: False. It's YOUR opinion, not a fact at all. Have you got any sources to back both claims up? I have all day and will be waiting.

Frankly, I've seen no gameplay of Ryse that suggests it has more going on than Killzone. And the mutliplayer is nowhere near as chaotic as ShadowFall's.
B1663r  +   377d ago

Ok, first exhibit... Every frame of every Ryse demo. That hair/geometry shader at the top of his head.

Ok, your turn, what video and time code of KZSF has a hair shader in it?

Skips  +   377d ago
"The detail level of the models... Both the technical model, and the animation skeletons. "

LMFAO!!!! Ryse looks like a complete joke for a next gen title... lol. There's no wonder all the impressions we've got have been either trying to defend it, completely disappointed with it, or just outright negative. And not to mention some of them even saying it doesn't feel next gen. XD

So I don't know where you're getting this whole...

"Technically there is a lot more going on in Ryse than in KZSF. That is not opinion, that is fact."

Especially not with these problems.


^Floating bodies. lmao


"That hair/geometry shader at the top of his head."

With all that focus on the main character, no wonder all the NPC's are just brainless rehashes with re used animations, and re used character models. http://i.imgur.com/kVdry2Y....
Don't even get me started on how terrible the environment is. lol

I'm sorry, but on a technical level. This game is NOT next gen...
#5.1.4 (Edited 377d ago ) | Agree(6) | Disagree(1) | Report
B1663r  +   376d ago

That it is all very interesting, but not relevant to the fact that from a technical perspective, the hair/geometry shader that is persistent in Ryse, is a technology that is next gen, and totally absent in KZSF.

KZSF seems to take last generation tech, and push deeper into it, with obviously a very large particle count in its particles engine, but particle engines are a last gen technology...

On the other hand, the extremely high detail models in Ryse show off how next gen technology can be used to take skeletal animation deform to an entirely next level, and still run them real time, showing off the vastly enhanced possibilities of the X1's vertex shader units.

By contrast, KZSF is just last gen techniques, but more of it...

Oh and one more thing... See that reflective shine off the armor? Notice how it goes away on the PS4 once KZSF is out of the cutscene sequence, that none of the KZSF game time renders have that dynamic shine effect?

So nice try but it is still

#5.1.5 (Edited 376d ago ) | Agree(0) | Disagree(5) | Report
darren_poolies  +   376d ago
How can you think Killzone: SF looks boring gameplay wise and think BF4s looks great?
babis1974  +   377d ago
ok...Killer instinct...game of the show...hahahahahahaha
khalkruger  +   376d ago

why dont you compare deep down with ryse as they are both third person action games your comparison will be more objective: to understand something/ anything objectively you refer to something alike not something completely different thats just asinine its like trying to understand the biology and physiology of a certain bird species but using a tigers biology as a reference. When you start to think logically you will discover that deep down graphically looks much better than ryse, and what ever point your trying to prove can be dismissed and forgotten about. Thanx!
B1663r  +   376d ago

Ryse is a game, so far Deeper Down is just a tech demo.

CGI-Quality  +   376d ago
A tech demo that they were playing? Yeah, just stop, you're embarrassing yourself, now.
B1663r  +   376d ago
Do the graphics match what we saw at reveal of PS4 last year? Nope, not even close.

Why would I be embarrassed about my comment? You saw a very early build of a game that will not be released for a year or more, that is loaded with the types of problems you had to dig deeper down to find in Ryse a few posts back.

Do you know what I did see in that video? Higher detail models... Say about the 40k limit we see in every PS4 game. No where near the 130k poly models we see in Ryse. A skeletal model that is simple and taken right from last gen. Not the hundreds of moments of articulation that we see in Ryse. Specular shading for metal reflection, rather than environment mapping that Ryse has.

HAIR!!! But not on dynamic moving models, as is in Ryse.

Care to try one more time? Or are you going to continue being a disrespectful little turd without any clue what you are talking about?

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