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PALGN: God of War: Chains of Olympus Review - Can you defy the God of War, when he's in your hands?

PALGN writes: "After bursting onto the gaming scene in 2005, the God of War series has grown to be quite popular amongst gamers, and added another feather to Sony's exclusivity cap. While the game didn't truly excel in one area, it did a lot of things very well and put them altogether in a highly stylish and enjoyable package. A sequel followed in 2007, and it was received just as highly as the first. As we wait for the third title, likely to appear sometime next year, we're treated to a PSP prequel, God of War: Chains of Olympus.

Set in the same highly stylized world based on Greek mythology as the previous titles, players reprise the role of Kratos, and the game takes place close to the beginning of his 10-year servitude to the Gods of Olympus. Kratos, the Ghost of Sparta, has been sent by the Gods to the city of Attica to fight off a Persian invasion. Even though he ends up being successful, Olympus is plunged into darkness, as Helios' chariot (sun God) falls from the sky and Morpheus (God of dreams) tries to impose his world of dreams by putting everyone to sleep. Obviously, it's up to Kratos to stop Morpheus and reinstate Helios back to his rightful place."

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