The recent showcase of the Unity Engine presents some ultra realistic character models, but are they too realistic for gaming?
How realistic does a character have to be before the morality of killing in games finds legitimacy? Throw in realistic reactions and emotions and suddenly you have a very interesting discussion IMO. I had this discussion many years ago about GTA. If a mother is pushing a pram with a baby in it and they look real, is there a case to be made 'morally' that hurting them is reprehensible? Some of you may remember me bringing it up and it's one of the reasons I'm not entirely against the thought, even though religious groups and politicians have abused the conversation for their own ends. I feel we DO have to face up to this idea and ask ourselves how much a video game can effect a persons view of mortality. We need to stop immediately seeing it as a threat to our beloved hobby and start asking the difficult questions. Definitely amazing tech, but developers are going to have to start justifying violence, as Naughty Dog so brilliantly demonstrated in The Last Of Us.
That is an incredibly interesting idea, are we going to see harsher censors or restrictions on things like gore? Or perhaps we will start seeing less conceptually violent games to avoid this all together.
I hope it doesn't lead to censorship. But I do hope it will make your actions in any game much more meaningful. I think that when the characters achieve a sufficient level of realism and believability that you will see less casual killing in games. The developers will have to put you in situations where murder is the only way out, not just the easy way out.
I don't think video games can be "too" realistic. That makes it sound like they should tone it down or put some censorship on it. I welcome games to be as realistic as possible!
No, they need to give it context.
@Gribblegrunger Absolutely! I think that's the main reason GTAIV (and soon to be V) went more realistic compared to 3. I don't think gore will go away either, but it could become a genre much like horror or thriller movies today. "Kill shit and stuff" might become a thing of the past. Imagine if Diablo 3 looked like that (or just looked like its FMVs).
i came for the nudity However theres alot of points to make when talking about too much realism in games.But I think it all boils down to the person playing the game.If he or she is influenced by it,they should seek help,if they are disgusted by it, they should play another game.Another point is how realistic are the deaths.If the model is super realistic but the death is cartoony or slightly gory then there shouldn't be a problem, but me personally if the deaths are too realistic... ie squirming around,bleeding out etc,I think thats a bit too far, and unnecessary.
Couldn't agree more. Some people think it'll make the mainstream take gaming more seriously as well as directly opposing movies as the visual experience is the same, but what you said hits the nail on the head. Gaming get's blamed for a lot of stuff as it is, but if we had something like GTA9 with photo realistic graphics... don't even wanna know. I personally prefer something like KH3 (which looks like Star Ocean last hope in terms of visuals) realistic mixed with cel-shaded or completely cel-shaded. Don't get me wrong games with realistc graphics are cool, especially when they throw in some unrealistic stuff. Like FFXV. Them behemoths lol.
I disagree. We separate fantasy from reality all the time. Just because something looks even more real doesn't suddenly change that. We've seen thousands of people killed in movies, yet healthy, sane people do not go out and replicate that in the real world.
Some don't and they have to be taken care of medically. I really hope people find these early symptoms and the caretakers take good responsibility.
My thoughts exactly. It all is to an extent stimulated death. If someone is not smart enough separate reality and fantasy than that is their fault.
Yes but unlike movies in a game you decide whether to kill or not
MoreRPG makes a valid point: In movies we're not the ones pulling the trigger. In a game it's our avatar, our choice and our consequence to deal with what happens with what follows killing someone in that interactive world. It's not really the same thing by a long shot (depending on the game and the context of the way it's handled and reacted to).
This why even this gen its already to late to get another manhunt game
At the end of the day a video game is a video game no matter how realistic it looks. I mean in most karma based games I for one always try doing the right thing before playing around with my bad decisions because of the ability of having a choice. But I agree that video games need to start taking violence more serious and actually have it be a purpose to push the narrative forward.
"ask ourselves how much a video game can effect a persons view of mortality" I think as we get closer and closer to true realism, this question will begin to cease to matter. I think the fact that this question continues to exists is simply because we have yet to achieve real photo-realism that really can alter the morality of the general public. To me the more interesting question is how much can our morality affect our choice of games. Alarmists like to say that given the current generation's taste for Call of Duty and Grand Theft Auto will cause all to be vicious psychopaths once we achieve photo-realism. However, this process towards more intelligent AI and higher fidelity graphics isn't instantaneous. As we inch closer to more convincing worlds, I believe our actions in these games will be altered. Mowing down people with a gun in Call of Duty currently is not realistic in the least. For one you are playing the game through a window (TV) instead of actually assuming the role as in VR. I have already begun to hear accounts of people with the the Oculus Rift (lucky bast*rds =P) that it actually is a little unnerving to do such actions with it on. People much rather just explore world and look at stuff. These initial impressions already lead me to believe that the monolithic dominance that FPSs currently hold will begin to wane. This will allow things like to adventure genre to grow.
We watch films with real people. Some films have extreme violence and horrific crimes. Take the film Oldboy. The whole storyline is essentially about justification for violence. How often do you here people recreating the scenes from the film because they saw the film? You don't. How often do you here of murders, assaults even gangways because of sports team rivals. In some countries it is a daily occurrence. Football (soccer) Has absolutely no legal violence in the sport. Any player that is violent is punished. Yet look how many "fans" have died while fighting rival fans. Its human nature to find the need to fight for something. Some people are more deranged then others and will fight for anything. I honestly believe there will never be a time when normal sane people will begin to believe that killing is normal simply because of video games.
I never kill people in games for the heck of it. Those types of challenges put me off and I always skip them even if it means not finishing the game. Having said that, I know that what I am doing in the game is not real, so I don't believe in the notion that game desensitize gamers from violence. I think it actually makes you less likely to want to be violent.
It shouldn't. 18+ is the rule (well, in the UK) Beyond that, censorship is indeed the worst affront to free speech. There might have to, of course, be stricter measures in place to ensure that children do not gain access to these games.
There is nothing to debate, just keep all those hidden psychos and emmotionally unstable people far from games. Normal people wont start killimg anybody becouse of games. Besiedes there already were movie like games where you shoot real actors.
It can look realistic but the AI is more important. A character like in this video walking against walls or not shooting at enemies who are right in front of them look even more ridiculous
Morality will only be faced when the Matrix like gaming worlds come alive connected directly to your brain. :) It could be as photo realistic as it wants to be. You will still be staring at a screen until you can touch, feel, hear, sense, and move inside of their world. When those barriers are gone then it will be questionable at some point in time. :)
I think you havent a clue what you are talking about and should therefore shut up.
I agree with some of what you said. I think games should be able to progress to photo realism, including games that show death. But I do understand what you mean. Like in the Ryse demo when they said that person has facial animations so you can see the people that you kill in terror as you die. That makes me see where people are coming from on the other side. But I think he could say the same for movies too. And I completely agree that little kids shouldn't be seeing the depictions of death. in current games either.
You'll never be able to kill kids in video games. Have you ever noticed that there are never any kids in video games and if there are, you can't hurt or kill them?
Its not something i can simply put on here in the comments for the short term so i will just say this "at the end of the day its still a video game"
If this is a dumb question I apologise but anyway what kind of hardware is this tech demo running on? can a nextgen console have the power to render something this realistic?
It most likely a high end PC, but who knows unless they said not sure
It's not hard to map an image of people onto a non-moving model. It's sort of like taking a photo with a camera and using it as a texture in a game.
M$ is working with this engine on Xbox One.
I have pretty decent hardware, but I run it at the highest settings possible on my computer. If anyone wants to run it for themselves, here is the link to download it: http://ir-ltd.net/multi-sky... Scroll down to the bottom for the download button.
What they were running on is completely irrelevant. This is a lighting demo based on static high definition textures. There is nothing impressive about this. It is about as pointless as MGS5 conference room render.
They're just body scans, and there's no such thing as too realistic. It's called progress. We're not going backwards, are we?