Porting the real-time strategy genre to consoles has always produced mixed results. Even the latest controllers, with their ample number of buttons, can't fully mimic the speed and simplicity of a mouse and keyboard. Even HDTVs, with their ultra sharp pictures, can't fully distinguish tiny units unless the gamer is leaning forward and squinting painfully.
Yet developers, especially during this generation, keep trying. World in Conflict is the latest RTS to attempt the unsteady jump from PC to 360. From what Games Radar have seen, however, it may also be one of the special few to stick the landing.