OnlySP: In addition to trying to make a great game developers now automatically go for the cliffhanger ending. Now I’m not against cliffhanger endings per se, I think there is a place for them, but there’s a bigger problem at hand than some cheap cash-in tactics.
It’s just that when a whole game is developed to fill the spot before the next game it starts to become little more than a stopgap measure. I don’t believe you can make a game with a beginning, middle, and no end and have it be a powerful enough story to satisfy. The end result is a game with a story that not only doesn’t satisfy but doesn’t make much of a difference in the ongoing game world.