30°
Submitted by shaneryanTB 544d ago | interview

Reflections on Gone Home: a conversation with Steve Gaynor

Matthew Sawrey, Thunderbolt writes:
The Fullbright Company’s Gone Home whipped up something of a storm last month, both because of the story it told and how it told that story. Set in a vacant family home, the game relies entirely upon environmental storytelling to spin multiple tales about ordinary people with relationship issues – a topic notable simply because it’s scarcely touched upon within the medium.

Whatever your thoughts on Gone Home are (mine are here), it’s unarguable that Fullbright’s interactive story has sparked some vibrant and impassioned conversion of late, which is always a good thing.

I caught up with Steve Gaynor, one of the founding members of Fullbright, to gain an insight into some of the design decisions that came to define Gone Home, and to see how he feels now that the dust has settled. (Gone Home, PC)

Snookies12  +   544d ago
It's a cool story, but did it really need to be a game? Didn't feel like there was much to it other than the singular story it told. The house was kind of interesting, but there just wasn't enough going on aside from the audio.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
30°

PAX East 2015 Survival Guide

8m ago - John from SideQuesting.com writes, "If you’re anything like me the realization that PAX East is a... | Culture
20°

Check out this Swarovski covered Kirby amiibo listed on eBay

13m ago - If money isn’t an object to you, or you’re just particularly fond of the pink ball of cuteness th... | Wii U
10°

Bear Simulator “very much alive,” but still no Kickstarter updates

16m ago - IncGamers has received an email from Bear Simulator press contact Britnie Farwick, which claims t... | PC
30°

République Remastered Review | Hardcore Gamer

34m ago - République Remastered does so much with its new hardware that you’ll scarcely believe it’s the sa... | PC
Ad

New looped animations from White Night, a completelly black and white game

Now - White Night is a noir horror game inspired by classic horror movies and games, with a focus on strong visual storytelling. | Promoted post
30°

Why is the Crowfall Kickstarter Campaign So Successful?

1h ago - Kickstarter has had a huge impact upon the development of mmorpg games since the crowdfunding sit... | PC