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Submitted by tylercolp 817d ago | news

BioShock Infinite developer Irrational Games suffers layoffs

The layoffs, the Quincy, Mass.-based developer said, won’t affect the studios current work on BioShock Infinite’s downloadable content. (BioShock: Infinite, Dev, Irrational Games)

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Relientk77  +   817d ago
I feel sorry for those hardworking employees

Bioshock Infinite was amazing
bjmartynhak  +   817d ago
I feel sorry for them too.

But that's the way it is. They hire extra people for some projects, they just can't have huge amount of employees at the same time.

But hey! Who is gonna work on that Vita title now???
DoctorJones  +   817d ago
8 people. 8 people were laid off. It's a shame, but that's the way it is. Kotaku is such a crap site, like one of the posters on their site says - why don't they report on when people get hired? All you hear is the doom and gloom from them.

Kotaku is the worst site on the internet.
jjb1981  +   817d ago
I hope they find employment and their families are ok. They made a great game and I wish them the best.
rainslacker  +   817d ago
Generally, in the game industry, when you work on a game as high profile as Bioshock, getting another job isn't usually a problem. The game industry is pretty insular, and for the most part, everyone knows everyone else by no more than a few degrees of separation.

I wish them the best of luck in the future though...I know it sucks losing a job.
mydyingparadiselost  +   817d ago
Congratulations on helping make a smashing success of a game! Now get out.
yellowgerbil  +   817d ago
They will be hiring them back shortly. DLC doesn't really require the workforce of making a full game from scratch. Layoffs happen in many fields, the only time it need be reported on is when it is a massive layoff of most the work force, implying the company is either going under or restructuring.
tylercolp  +   817d ago
This is, unfortunately, how the games industry works. Finish a big project, lay some people off. From a business perspective, it makes sense. DLC doesn't require a huge team to make. I just hope the people affected can find another job making games.
rainslacker  +   817d ago
A lot of studios are actually moving more towards the contract model. They pay more, but it actually costs them less. It also avoids having to lay off or fire people, as people know that when the contract is done, they will move on. After a game ships, unless they are full on into their next game, there can be quite a bit of downtime.

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