130°
Submitted by tylercolp 598d ago | news

BioShock Infinite developer Irrational Games suffers layoffs

The layoffs, the Quincy, Mass.-based developer said, won’t affect the studios current work on BioShock Infinite’s downloadable content. (BioShock: Infinite, Dev, Irrational Games)

Alternative Sources
Relientk77  +   598d ago
I feel sorry for those hardworking employees

Bioshock Infinite was amazing
bjmartynhak  +   598d ago
I feel sorry for them too.

But that's the way it is. They hire extra people for some projects, they just can't have huge amount of employees at the same time.

But hey! Who is gonna work on that Vita title now???
DoctorJones  +   598d ago
8 people. 8 people were laid off. It's a shame, but that's the way it is. Kotaku is such a crap site, like one of the posters on their site says - why don't they report on when people get hired? All you hear is the doom and gloom from them.

Kotaku is the worst site on the internet.
jjb1981  +   598d ago
I hope they find employment and their families are ok. They made a great game and I wish them the best.
rainslacker  +   598d ago
Generally, in the game industry, when you work on a game as high profile as Bioshock, getting another job isn't usually a problem. The game industry is pretty insular, and for the most part, everyone knows everyone else by no more than a few degrees of separation.

I wish them the best of luck in the future though...I know it sucks losing a job.
mydyingparadiselost  +   598d ago
Congratulations on helping make a smashing success of a game! Now get out.
yellowgerbil  +   598d ago
They will be hiring them back shortly. DLC doesn't really require the workforce of making a full game from scratch. Layoffs happen in many fields, the only time it need be reported on is when it is a massive layoff of most the work force, implying the company is either going under or restructuring.
tylercolp  +   598d ago
This is, unfortunately, how the games industry works. Finish a big project, lay some people off. From a business perspective, it makes sense. DLC doesn't require a huge team to make. I just hope the people affected can find another job making games.
rainslacker  +   598d ago
A lot of studios are actually moving more towards the contract model. They pay more, but it actually costs them less. It also avoids having to lay off or fire people, as people know that when the contract is done, they will move on. After a game ships, unless they are full on into their next game, there can be quite a bit of downtime.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
10°

It’s Back Again and About Time Too; a Donkey Kong 64 Review | Rice Digital

13m ago - "I, along with many other Donkey Kong fans, was very happy when Donkey Kong 64 was released on th... | Wii U
20°

Kid In Play: Episode 04 - Super Smash Bros for Wii U

36m ago - Dali Dimovski of SideQuesting writes: "Five year old Eliana and her dad discuss why she loves... | Wii U
Ad

Start Making Games for the PS4

Now - Want to design the next generation of video games? Start learning game design today. Click for more info on how to get started. | Promoted post
20°

Pneuma: Breath Of Life review - GamesTM

36m ago - GamesTM: "Puzzle games, like perhaps no other genre, truly benefit from a sense of conceptual coh... | PC
40°

The Games of May 2015

36m ago - BGU writes "We now approach arguably the biggest month in this first half of 2015. We’ve got a ma... | PC
40°

Call of Duty: Black Ops 3 is "Copying" Other Games, But is That a Bad Thing?

36m ago - FreakOrama said: "With the release of the gameplay reveal trailer for Call of Duty: Black Ops 3 t... | PC