130°
Submitted by tylercolp 693d ago | news

BioShock Infinite developer Irrational Games suffers layoffs

The layoffs, the Quincy, Mass.-based developer said, won’t affect the studios current work on BioShock Infinite’s downloadable content. (BioShock: Infinite, Dev, Irrational Games)

Alternative Sources
Relientk77  +   693d ago
I feel sorry for those hardworking employees

Bioshock Infinite was amazing
bjmartynhak  +   693d ago
I feel sorry for them too.

But that's the way it is. They hire extra people for some projects, they just can't have huge amount of employees at the same time.

But hey! Who is gonna work on that Vita title now???
DoctorJones  +   693d ago
8 people. 8 people were laid off. It's a shame, but that's the way it is. Kotaku is such a crap site, like one of the posters on their site says - why don't they report on when people get hired? All you hear is the doom and gloom from them.

Kotaku is the worst site on the internet.
jjb1981  +   693d ago
I hope they find employment and their families are ok. They made a great game and I wish them the best.
rainslacker  +   693d ago
Generally, in the game industry, when you work on a game as high profile as Bioshock, getting another job isn't usually a problem. The game industry is pretty insular, and for the most part, everyone knows everyone else by no more than a few degrees of separation.

I wish them the best of luck in the future though...I know it sucks losing a job.
mydyingparadiselost  +   693d ago
Congratulations on helping make a smashing success of a game! Now get out.
yellowgerbil  +   693d ago
They will be hiring them back shortly. DLC doesn't really require the workforce of making a full game from scratch. Layoffs happen in many fields, the only time it need be reported on is when it is a massive layoff of most the work force, implying the company is either going under or restructuring.
tylercolp  +   693d ago
This is, unfortunately, how the games industry works. Finish a big project, lay some people off. From a business perspective, it makes sense. DLC doesn't require a huge team to make. I just hope the people affected can find another job making games.
rainslacker  +   693d ago
A lot of studios are actually moving more towards the contract model. They pay more, but it actually costs them less. It also avoids having to lay off or fire people, as people know that when the contract is done, they will move on. After a game ships, unless they are full on into their next game, there can be quite a bit of downtime.

Add comment

You need to be registered to add comments. Register here or login
Remember
New stories
20°

Madden 16 - Top Defensive Tackles Ratings Revealed

7m ago - Madden NFL 16 has revealed the top 5 defensive tackles and their ratings for the game! Who made t... | Xbox 360
40°

Splatoon Really Going Esports: Squidboards Announces Ink Or Sink Testfire

45m ago - The community over at Squidboards is already preparing their inaugural tournament, that will help... | Wii U
Ad

Warhammer: Arcane Magic Comes to iOS

Now - Test your tactics against legendary foes! | Promoted post
30°

Devilian Puts the Spotlight on the Spellbinding Evoker

46m ago - Trion spotlights Devilian's Evoker, the game's mage class. | PC
40°

You can now Pre-Purchase the Grand Tournament Card Packs in Hearthstone

46m ago - This August 2015, Blizzard will be coming up with a new expansion called The Grand Tournament! Th... | PC
30°

You Can Password Protect Your Private Battle Lobby in Splatoon

46m ago - Splatoon’s Private Battle mode lets friends match up against each other, but players can also pas... | Wii U