Super Smash Bros. is, first and foremost, a console experience. From the N64 all the way to the Wii, the all-star Nintendo franchise has been exclusive to the company. This all changes with the next installment of the chaotic fighting series … well, installments, I should say, as the game is not only launching on the Nintendo Wii U, but the 3DS, as well.
This is the first time Smash will ever appear on a portable platform, yet my reaction was immediately sour. Sakurai’s revelation that resources will be split to create two games only sounded like trouble to me – any resources not being devoted to the console game seemed like a tragic misstep. Would the Wii U version suffer from the 3DS’s existence? That’s the question that dominated my train of thought.