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RESOGUN Uses Only 50 Percent of PS4 CPU, "8 GB GDDR5 RAM And Unified Architecture Necessary"

GB: "RESOGUN was one of the biggest surprises of Gamescom. Featuring rich visuals and engaging gameplay mechanics, Housemarque is set to cement their legacy when it launches on the PlayStation 4. We recently got in touch with various individuals over at Housemarque - with answers compiled by Harry Krueger, Lead Programmer of RESOGUN."

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pedrof93996d ago

50 % CPU ?

CPU which hasn't been announced ? Sony keep it classy don't be a desperate Microsoft trying to get more attention to their product.

AngelicIceDiamond996d ago

This is great news but I dunno about a "Megaton." If you wanna see Megaton just wait until Ready at Dawn's first official trailer of The order: 1886.

blackbeld996d ago (Edited 996d ago )

Exactly and it is F2P game.

Amazing huh?

It will be my first prio download when I got my PS4.

WrAiTh Sp3cTr3996d ago

Lol, why does that game use so much?

G20WLY996d ago

^Pedro, it's a quote from the Lead Programmer, rather than Sony.

^Wraith, read the article.

^thrust, "what?" doesn't really work when you write it, does it? Read it again ffs! lol

Can't argue with this game. Looks great. Would pay. Don't need to. Bring it! :)

devwan996d ago (Edited 996d ago )

This game looks pretty impressive. Then you see it in 1080P and you realise all those particle effects are actually cubes, not particles. Then your head goes B O O M

Write this off as free indie junk if it makes you sleep better in your lime green duvet set tonight - this game is one of the few that actually screams next gen when you see it running first hand.

JunioRS101996d ago

@ thechosenone

Woahhh I didn't think they were using THAT many particle effects.

That's going to look crazyyy on a big screen.

Sign me up! It's coming out launch day too.

thechosenone996d ago (Edited 996d ago )

@JunioRS101

the game is an absolute beast. will definitely pick it up when it drops.

Eonjay996d ago (Edited 996d ago )

People wont really grasp the concept of this till they see the physics work in action. It is truly overwhelming to see all the particles reacting with their own physics in real time. This is why parrellel processing is going to trump CPU's. The real power of PS4 is not its GDDR5 RAM, its the ALU attached to the GPU allowing it to do operations usually associated with CPUs such as physics. As powerful as the CPU is, it has nothing on the GPU.

specialguest996d ago

I am not concern about whether the game uses 50% or 90%. Let the devs worry about hardware limits. What matters is as long as it meets the developers full potential and vision, that's good enough for me. The game looks beautiful for what it is.

MidnytRain996d ago

thechosenone

I see what you did there...

Autodidactdystopia995d ago

Dude Im a PC guy all the way, but that engine is FUCKING IMPRESSIVE!.

I love dynamic simulations like that, holy cow.

only 50% ill make the stretch and believe.

boy does that look nice.

NewMonday995d ago

“.. all of the geometry generation (for the cubes and levels), the physics and collisions for the cubes, the particle mayhem you unleash with your Overdrive or Bomb; all of that is being done in compute shaders. There is still plenty of CPU power left over (currently we’re cruising at around 50% CPU usage during gameplay), but with the GPU and compute shaders doing all the fireworks, we do not really even need it,”

this proves the PS4 has the best compute power in consoles.

+ Show (12) more repliesLast reply 995d ago
vigilante_man996d ago

Great to see developers getting to grips with next gen tech. This is what it is all about people.

The real beauty of XB1 and PS4 will come from system-only games. So for all you XB1 fans knocking this, just look forward to greatness from the MS new studios. We all win with these types of games.

I played Super Stardust on the PS3 and it is my favourite small game. I just love it. Can not wait to play this on day one.

The hardware is out - let the developers create!

Godz Kastro996d ago

Uh oh, its the return of how much percentage a console is using. We were seeing articles like this until 5 years into last gen... New generation means new percentages...smh

insomnium2996d ago

And after certain events occur one side of the war will consentrate only on sales numbers once again.

joeorc996d ago

@Godz Kastro

"Uh oh, its the return of how much percentage a console is using. We were seeing articles like this until 5 years into last gen... New generation means new percentages...smh "

"devwan -Then you see it in 1080P and you realise all those particle effects are actually cubes, not particles. Then your head goes B O O M "

http://a.pomf.se/3Pe9.gif

and

http://a.pomf.se/3Xf6.gif

“For example, all of the geometry generation (for the cubes and levels), the physics and collisions for the cubes, the particle mayhem you unleash with your Overdrive or Bomb; all of that is being done in compute shaders. There is still plenty of CPU power left over (currently we’re cruising at around 50% CPU usage during gameplay), but with the GPU and compute shaders doing all the fireworks, we do not really even need it,” he added.

"We are using more memory than PS3 has in total just for the flying cubes! The GPU and compute shaders are also being heavily utilized for a lot of things."

Do you not get this?
this is more than just a little, freaking talking point this is showing day one what the PS4 is able to do right off the bat with dynamic physic's with not just a particle effect, they are actually cubes!

this is really impressive for a game console.

JunioRS101996d ago

IDK WHAT WE'RE YELLING ABOUT!

neogeo995d ago

SHHHH!!!!!!!!!!!!!!!!!!!!!!!

showtimefolks996d ago

the true power of ps4 will be seen in future years, more than now

launch games have never been able top stand next to games that come later in a generation, but since we are going from HD to HD maybe this time around launch titles will be great playing/looking wise

gapecanpie996d ago

I dont see how is this is good? 50% already in its first year and this thing is supposed to last about 9 to 10 years O_o glad im switching over to pc.

+ Show (4) more repliesLast reply 995d ago
ElementX996d ago

Sorry but a side scroller requiring 8Gb of ram seems suspicious and makes me believe it isn't very optimised

Rashid Sayed996d ago

It is not only a side scroller. This game is using millions of individual building blocks that break up in real time. And rendering each of them requires a lot of computing power.

ElementX996d ago

Looks like a shooting scroller to me from the videos I've seen

MasterCornholio996d ago (Edited 996d ago )

The engine supports up to 500,000 cubes with physics calculated through compute for each one. But in most cases you will only see 200,000 of them.

http://a.pomf.se/1Zn8.gif

Credit: Jack V....

P.S They have been working on this game for over two years plus its running at 1080P 60FPS and they are using advanced functions of the GPU like Compute for example. I believe the game is pretty well optimized.

P.S.S All this information was obtained from an interview with the devs.

KnaveX996d ago

Its ignorant to judge what goes into a game only on its format.

Godz Kastro996d ago

Is it scrolling to the side?

DigitallyAfflicted996d ago

Sorry but I'm disappointed with 50% for game like that 20% would sound more promising.

joeorc996d ago

@Rashid Sayed

"It is not only a side scroller. This game is using millions of individual building blocks that break up in real time. And rendering each of them requires a lot of computing power. "

100% exactly, i do not think many are getting that point! this is showing that the PS4 is quite a robust system, for a game console. Mark and the Team over @ Sony are really showing thing's just with a free to play game that would just frankly choke the PS3's system chip, and they are doing it day one, and its a free to play game at that.

this is showing very Good thing's are heading for the PS4.

+ Show (3) more repliesLast reply 996d ago
GamersRulz996d ago

they didn't say the used 8gb of ram, they said we are using more than PS3 total ram in cube physics and geometry.

Ripsta7th996d ago

Isnt ps3 total ram 512mb?

MasterCornholio996d ago (Edited 996d ago )

@Ripsta

256 MB DDR2 ram for the GPU and 256 MB XDR ram at 3.2 GHz for the CPU. The GPU can access the XDR ram but the CPU cant access the VRAM.

P.S If im wrong please correct me.

Bathyj996d ago (Edited 996d ago )

People forget not only was the PS3 VRam alot quicker than any other RAM used this gen (quicker than Xbones actually, correct ME if Im wrong there) but it could still borrow RAM from the CPU. Many believe PS3 only had 256 of VRAM but it could in fact borrow whatever was available, its just the CPU couldnt, but never seemed to be a problem as the SPU's had their own cache memory and it was the graphics that needed the lions share of RAM.

JackVagina996d ago

Resogun gif http://a.pomf.se/1Zn8.gif

the game runs at 1080p locked 60fps

uncompressed 720p 60fps digital foundry video http://www.eurogamer.net/vi...

Kayant996d ago

^That gif gets me all the time :) Simply amazing.

6DEAD6END6996d ago

Thats freaking nuts, day one for me.

stuff996d ago

Day one for all PS+ subscribers.

90Supra996d ago

Bubs...

vid was awesome...

and this is gonna be free with PS+?

Niiiiiiiiiiiiice!!!

IcicleTrepan996d ago

Part of me thinks the game looks awesome, part of me thinks it's a Defender clone.

MRMagoo123996d ago

how in the hell do they get that to work and lock the frames at 60, after seeing the building turn into blocks i was thinking here comes the slide show but it was smooth as butter.

moparful99996d ago

Thanks Jack that video left a perma grin on my face.. That Boss battle brought back so many 8 and 16 bit side scroller memories.. So happy that Housmarque is in Sony's stable..

+ Show (5) more repliesLast reply 996d ago
iamnsuperman996d ago

There is more to it than that with Resogun which is why it sets itself apart from the other side scrolling games of its type. Check out JackVagina (seriously why) gif and you will see why this game uses a lot of power.

Mystogan996d ago (Edited 996d ago )

Yeah this is BS. no matter how you look at it. With a little bit of work this could be done just as well on Xbox One.

Don't get me wrong even if it was going to be on X1 I wouldn't have played this game anyway. I'm not a fan of sidescrollers.

iamnsuperman996d ago

It probably could be done on the Xbox One but that doesn't mean this is a technically inferior game. Check out the videos. This game isn't your usual side scrollers

Utalkin2me996d ago

You don't care about the game? But you cared enough to post about you saying you don't care about the game.....ouch makes my head hurt.

Cernunnos996d ago (Edited 996d ago )

They are not saying its using 8gb of RAM, they are saying they are taking advantage of the unified memory architechture, and the speed of the GDDR5 RAM. Besides, this game is using an insane amount of geometry physics and calculations, because all these tiny objects on screen are not made as low res texture meshes, but actual points with physics. This is kinda the same that the demo-scene has been doing for years and years, and it can really bring your hardware to its knees.

An example is this demo: http://www.youtube.com/watc...

I downloaded and ran the .exe for this a year back, and it brought my SLI 580's to their knees, got around 18-25fps average, and this demo is amazingly optimized.

GmIsOnPt360996d ago

I think it says it uses 50 percent of 8gb ram, BUT i still agree with you its like a glorified geomtry wars and if thats pushing the PS4 limits or half of thats a bit underwhelming

DigitalAnalog996d ago

@ElementX: So what exactly is the standard for using the RAM might I ask?

I'm pretty sure this is a big problem with ignorant armchair developers believing a game must be like Crysis/Uncharted/GTA in order properly utilize RAM. I admit I know next to nothing about game development but I'm pretty damn sure that you can do a lot of "background" things with the RAM even if it isn't so apparently obvious - if not - confused by "optimization" process pronounced by big budget titles.

Let's assume a game like pong would need a 8 GB of RAM to render a quadrillion balls on screen, where as the PS3/360 would only render 1/16th of that. To the naked eye it seems like they're practically no difference seeing that many ball-pixels on screen but that doesn't mean the 8GB usage is automatically nullified. I'm guessing the same principle is being applied here.

Hicken996d ago

Are you sure you're not a troll?

Sevir996d ago

So looking at it at face value and undermining the complexity of development because it a side scrolled is pretty silly. If you think designing games is a simple thing then maybe you should get a degree in game design.

You should just read the article instead of simply dismissing the technicalities that bring the gameplay youre so ready to pass off as a simple side scrolling shooter. It's pretty informative ElementX

Cuzzo63996d ago (Edited 996d ago )

@element
Mus didn't read the article. Title is misleading tho. They didnt say it uses all 8.
Edit
Sorry saw ur other post below

wenaldy996d ago

"Looks like a shooting scroller to me from the videos I've seen"

Weak-ass counter argument.

devwan996d ago (Edited 996d ago )

@ElementX "makes me believe it isn't very optimised"

A ton of housemarque's staff are demosceners - don't come with that kind of nonsense, these kids know how to put hardware through its paces and they know how to write tight code.

As for the game - this really rectifies the issue I always had with Defender and its clones - you never got to see much of anything unless you were right on top of it and ended up having to rely so much on the minimap. Here, with the wrap-around, you get a great view into the distance. Love it!

tarbis996d ago

Obviously, you never read the article.

+ Show (11) more repliesLast reply 996d ago
EXVirtual996d ago (Edited 996d ago )

Good sign. Especially since the building blocks break up in real time. Seriously! PS4 is awesome. I can't believe they only needed 4GB!

EXVirtual996d ago (Edited 996d ago )

Read it through again and it just said 50% of the CPU. My mistake. But still this is very impressive! I can't wait to see the results the PS4 will give us in 3 years :D Especially with Cel-shaded games. Those will look AMAZING.
See, this is what I call good optimization. You get more out of the hardware the more time you spend with it the more you get out of it. This game has been developed for what? 2 years now?
One more thing, has Sony actually confirmed how many GB of RAM the PS4 uses for games? I'm just wondering.