AusGamers recently interviewed Watch Dogs senior producer Dominic Guay who spoke at length about the tribulations with bringing a new IP into the fold, especially considering Watch Dogs began in 2009, long before a next-gen was even considered.
"Well, we had to kind of anticipate, in advance, where things would be landing, which is a risk element. There was no next-gen hardware back in 2009, even on anyone’s radar, except if you’ve been in this industry for awhile, you know every seven, eight, nine years, you get a new cycle. So we kind of guestimated what that would be, and we built the PC rig that we thought was close to what could be next-gen platforms. So when Sony and Microsoft announced, we were really happy that it was close to what we had aimed for..."
The rest of the interview covers hacking, line-of-sight mechanics, how they've handled their game-world AI and much more.