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Gone Home: when the narrative respects the player, everyone wins

Digitally Downloaded writes: "I wrote recently about how a game like Minecraft is an example of game narrative being done right, because it allows players to write their own story as they play. Gone Home might have a narrative for players to follow, but because their exploration of the game determines what story they experience, here is another perfect example of a game developer using the interactive medium available to them to create a story that would be impossible in any other art form."

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