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The 13 Deadly Sins of Game Design

Hannah Shaw-Williams of Game Rant writes: "From bad boss fights to baffling AI, no game is completely without sin. We take a look at some of the gameplay mechanics and design decisions that can taint even the best titles."

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Wni01120d ago

Why on earth does this article have that moment in CoD 4 on the front page? That scene was amazing when it came out. It was like a new Half Life 1 entrance to the facility except right when you think you are going to be saved or somehow slo motion headbutt the guy and unveal your hidden knife to the guys throat as a hostage and start the level.... instead the bad guy just shoots you in the face. gg. I was like damn.

I would add to the list:

So you fight hordes of enemies through a long level only to reach the end and the game forces you to fight back all the way to the beginning, through more hordes! Halo/Infinite/CoD im looking at you!

I see you returned to your first homeland as a level 60 badass, here let me level up this tiny Skag to level 60 so leveling up is meaningless! No matter where you go! Little girl with a sling shot? Level 60 badass orphan!

Did you just beat a really short campaign?? How about we add zero replay value!

You are at Cyprus Village your mission aright is to travel 15 miles to fetch me back a neckless some orc stole! And you have to bring it all the way back to me to recieve your lousy reward of 15 gold pieces which will buy you a straw hat.