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Submitted by shodan74 593d ago | opinion piece

Gunfire, Screaming & Rave – How Payday 2 Set A Spectacular New Standard For Sound

People often marvel at the atmosphere, mechanics and visuals of games – but rarely does the importance of sound get its due credit.

Having been blown away by the audio pyrotechnics of heist sim Payday 2, FMV's Dave ‘Mack’ McConkey argues that the title sets a lofty new standard for sound design in games. (Culture, PAYDAY 2, PC, PS3, Xbox 360)

hankmoody  +   593d ago
Now I'm REALLY interested in this game. I love a game with great sound. The Dead Space games are worthy mentions when it comes to sound design as well as Skyrim, Grand Theft Auto, Lumines Live! and The Last of Us.
cyguration  +   593d ago
The parts in Payday 2 where you're in the city surrounded by cops, engaged in an intense shootout, they're just breathtaking... they really are.

Best part about it is that the AI reacts to weapon fire -- if you're shooting a really big assault rifle that's loud, it will induce fear into everyone who hears it, for real.
Koyes  +   593d ago
Too bad the game is buggy and unfinished

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