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Sadness to feature effects deemed impossible on Wii

Emergent Game Technologies have today announced that the much discussed Wii horror title, Sadness, is being built on the Gamebryo game development platform.

"Without a doubt, Gamebryo is the most powerful engine available for the Wii. After getting familiar with the engine several months ago we made the decision to choose Gamebryo. Since then, our team has been working on Sadness and we are quite impressed," said Tomasz Wisniowski, Project Manager of Nibris. "We will have quite a few graphical effects in our game, which some believe are impossible to attain on the Wii. Gamebryo helped make it possible. We are firmly convinced we made the right choice."

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PS360WII3030d ago

Well I certainly hope so. We will see but right now it's only talk sad to say :(

bootsielon3030d ago

Considering they've been developing the game for at least 3 years, and that all gamecube devkit work is compatible with wii devkits, so they should have at least 8 years of expertise available from Nintendo and other middleware developers to further enhance their 3 year work.

I get the feeling that this game might change Wii's image among hardcore gamers. But then again, who knows. Nintendo has a chance with this one, and if they'll blow it I'll lose the little remaining respect I have for them.

ItsDubC3030d ago

Let's hope that they didn't scrap a lot of their work over the years after opting to use this new engine just a few months ago. Makes me wonder about the budgeting situation for this project...

ChickeyCantor3030d ago

" Sadness is designed to push the bounds of Wii technically and creatively," said Geoffrey Selzer, CEO of Emergent "

More hype then actually pushing limits i think, i mean really they dont show much of the game and Sega already impressed us with the engine they are using for unleashed on the Wii....
Like The Ps2 it takes time to really push a system to his boundry's.

ItsDubC3030d ago (Edited 3030d ago )

Hype-building statements FTW!

I'm not in a position to doubt the validity of this by any means, but these kinds of announcements tend to create over-blown expectations.

It'd be like if the Wii was supposedly only capable of running games at 60fps max and then Nibris managed to get Sadness running at 61fps, I'd simply say, "Meh", even though they did manage to achieve what was previously believed to be the impossible.

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