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Assassin's Creed IV: Black Flag Interview | Lead Writer Darby McDevitt

Dealspwn's Matt Gardner chats to Darby McDevitt, lead writer on Assassin's Creed IV: Black Flag, about pirate history, bringing stealth back, treasure hunting, naval warfare, and lost ruined temples.

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ZBlacktt1119d ago (Edited 1119d ago )

I saw this and played this at PAX Seattle this past weekend. Absolutely mind blown at the detail and graphics. That ocean is just minding blowing realism. The game play left you feeling like you had to have more right now! You wanted to see more, do more as everything was so alive and adventurous. So much detail that you really do get a true scene that Next Gen is really here. This is my day one pick for Next Gen easy!

It's also awesome how we all connected from AC3. In that we all came away from that game just thinking about the Naval missions. It's a great feeling how gamers connect like that without even speaking to each other.

FuzzyPixels1119d ago

What impressed me most was the seamless nature of it. The naval stuff in AC3 felt completely separate from the main game. Here, though, there's no separation. Land/sea/underwater... it doesn't matter. It's all part of one big cohesive whole, and that's enormously exciting.

ZBlacktt1119d ago

Yes, this game will be the best AC to date because of the so many game play fixes and additions. Seamless play, no fail missions on detections. Now when you are spotted the play continues and you have to figure out what to do on the fly.