Vyralize: Over the last few years games structured around collecting new gear and loot have taken over the popular action RPG genre again, but it has always been a mystery to me as to what makes these games so addicting.
This is definitely an intriguing question. I have found myself searching for loot in games (usually retro titles) and the thrill of potentially finding an ultra-rare item is a great incentive for me.
Dead Island had a lot of loot but I never cared too much to collect stuff because somehow I managed to get by with the bare essentials. Really hard for me to bother collecting items unless there is a huge reward, but then that's just me.
Exactly what I like Bohan, I love the thrill of finding new gear. Add in random generated stats and it gets even more insane. :)
Agreed. It's also the visuals for me - I'll want any loot that looks awesome.
Having this constant feeling of reward and curiosity keeps me going.
Certainly not auction houses
Cool loot! We like to collect, acquire and repeat.
I find the whole loot thing really icky. There's something so fetished, materialistic and utilitarian about it all. Just this weird sense of hoarding all these riches and all this stuff. I understand the appeal- I've played many a game with looting mechanics, but lately it just doesn't agree with me as much. I think I'm still in the process of formulating or developing an aversion to it. Part of me feels it's a thing in videogames that isn't too good for our heads...
I have wasted over a year in actual time played to World of Warcraft on one toon and I had four 90's. So this addiction for finding better loot is strong with me.
I don't know, but if you want a cure for obsession, play Final Fantasy Tactics putting move-find-item in all your party and walk over all squares of the game. lol, no more looting for me after this.
Loot games work like this. 1.Start out as a zero 2.Slowly become a hero 3.Get more gear to feel more and more heroic 4.See other heroes and get motivated 5.Get even better gear and become a greater hero etc etc Well actually its very much tied to the gamplay too. If a loot based game has loot thats purely only shiny and that loot has not much impact in gameplay the novelty will die quickly. For eg Diablo3. You find a bow that give faster attack speed and critical chance. Also has a fire effect with bonus to a certain skill. This directly affects your character and will already make you feel heroic and not just the new look of the weapon. The new drop will affect your stats permanently and even the way you will play from that point onwards. Maybe you would have used certain skillset that depends on ranged bombing of some sort, now with a faster attack speed you try out a whole different set of skills and method of play. So yea its basically a motivation to keep you improving. Loot system is like life in general. We always want to achieve perfection. Every male wants to be Adam and female want to be Eve. There is a virtual human that is the ultimate role model. What that so called Adam and Eve is capable of we dont know. Same way we dont know if better and better loot will make us perfect. Maybe perfection was reached 20 item drops ago but we are still looting. So yea there is no real gauge. the gauge is very much in our experiences and desires. So basically that is whats good loot progression.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.