In this week's episode, the guys talk about Saints Row IV, Splinter Cell Blacklist, The Bureau: XCOM Declassified, Disney Infinity, Payday 2, Teenage Mutant Ninja Turtles: Out of the Shadows, Flashback, Mercenary Kings, Insurgency, Assault Android Cactus, Dragon's Crown, Madden NFL 25, Soul Grinder, One Finger Death Punch, Magicians & Looters, Plants vs. Zombies 2: It's About Time, the 2DS, and plenty more!
GB: "Of course, Payday 2 has had its fair share of ups and downs as well, in spite of the success that it has enjoyed. For starters, the disparity between the game’s PC and console versions is a major issue that plagued the game for years on end, thanks to the frustrating optimization issues across platforms brought about by the Diesel Engine, which the game was developed on."
Tom Clancy's Splinter Cell has been out of action for a decade, so it's time to look back at 2013's Splinter Cell: Blacklist.
Sam Fisher is evidently the most skilled stealth operative because no-one has seen him in his own game for years
The entire mark and execute system belonged in another game.
It’s cool, but the polar opposite to how Sam Fisher initially handled.
The original trilogy made shooting very, very difficult, yet a viable option, which ultimately motivates stealth.
The mark/execute system makes shooting stupid easy, to the point of why would you even bother trying stealth as an alternative?
The sad part is that I actually really enjoyed the last game, Blacklist. It may have lacked the iconic voice but the gameplay was excellent, and blended stealth, action and a mix really great compared to most games, where none of the three options felt like the wrong way to play. I really hope they either produce a remake of the original game or a proper sequel.
Payday 2 launched 10 years ago today, and a constant stream of updates still makes it worth playing ahead of Payday 3.