Dragon Age: Inquisition Says Goodbye to Claustrophobia, Hello to Tactical Combat

GS:BioWare wants players to be in full control in this role-playing sequel. Here's how they're planning to do it.

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ThanatosDMC1928d ago (Edited 1928d ago )

I wish the enemies would scale too though because it would make fighting enemies around the first area boring. There wouldnt be a point to revisiting areas if the enemies arent a threat to you and your team anymore.

I hope the 7 types of demons are back. I miss Dragon Age Origins... loved that game. Hated DA2 with a passion.

Baka-akaB1928d ago (Edited 1928d ago )

Personally i hate scaling .. i find it to be a lazy set of mechanics , and almost never works properly , without the help of mods .

It's up to the developers to make sure they provide zones with competent foes for each levels or tiers of leveling . Nothing prevents setting up high level encounter in even starting areas , in a way that doesnt annoy the low levle player .

And yeah the various demons needs to be back

ThanatosDMC1928d ago

You're right. They need to do this game right. I hope our character doesnt become godly unkillable, I would never want combat to become boring.

breakpad1927d ago

They imitated Dragons Dogma a lot s logical DDogma has the best action gameplay mechaniks out there