240°
Submitted by TheAmericnDream 331d ago | opinion piece

The Worst Artificial Barriers In Video Games

Even the most open-world experiences in video games must restrict the player in some way. If you could go everywhere right away, what would be the point of progressing? Sometimes a barrier makes sense, like a locked door in need of a key, or a wall too high to climb. More often though, you have to suspend your disbelief and tell yourself that, even though you are skilled enough to replace the batteries in a flashlight without turning it off, slipping in between those trees just isn’t going to work. (Nintendo DS, PS3, Xbox 360)

Pro Racer  +   331d ago
Invisible barriers are the worst!
#1 (Edited 331d ago ) | Agree(10) | Disagree(0) | Report | Reply
SkullBlade169  +   331d ago
A PS2 racing game called Splashdown actually has a really funny way of blocking you from going too far off the track.

http://www.youtube.com/watc...

That's a pretty original impassable barrier lol.
#2 (Edited 331d ago ) | Agree(8) | Disagree(0) | Report | Reply
ddurand1  +   331d ago
this is great
Pintheshadows  +   331d ago
Splashdown was awesome fun.
XisThatKid  +   331d ago
Broken or damaged bridges, "Too Dark in/out there", Force of redirection when playing a flying or driving game something forces you to turn around when you go to far.
GreenRanger  +   331d ago
Don't forget about police tape.
ABeastNamedTariq  +   331d ago
"You cannot go that way."

-Elder Scrolls

I HAAAAAATE that lol. I was playing Oblivion one time, and saw Valenwood (I'm pretty sure it was Valenwood). I had a feeling of joy. So I swim off the dock of Cyrodil and almost, ALMOST get to the shore of Valenwood, and I see that. All that environment...unexplored. :(

Same goes for Skyrim and almost going to Morrowind. But that time it was RIGHT THERE. ARRGGH.

I know I can't travel there, but something in me just says "Maybe this time. I'll just go look."
#5 (Edited 331d ago ) | Agree(0) | Disagree(2) | Report | Reply
Pozzle  +   331d ago
I usually don't mind the broken doors in Silent Hill, because it could be explained that the town itself is preventing you from opening them. But yeah, there's no excuse for the Silent Hill characters refusing to step over small logs or boxes to escape the town (I'm looking at you, Murphy!)
HarryMasonHerpderp  +   330d ago
Haha so true! when there's like a table in front of a door that you could just move out of the way with ease.
DestinyHeroDoomlord  +   331d ago
Aah the illusion of open gameplay...
mpnothanks  +   331d ago
I really don't mind being blocked by an invisiwall at the edge of a map, just so they can avoid creating a game world in a giant bowl, but when you should clearly be able to get past something (pile of rubble in Fallout for example) then that pisses me off. Especially when they top it off with an invisiceiling that you clunk against.
dcj0524  +   331d ago
I like how MAG does it. "WTF ARE YOU DOING ENEMY MINES RIGHT THERE GET OUTTA OF THE-" *boom*.
pandehz  +   331d ago
SWTOR has you slowly dying for entering an exhaustion zone or something. You can go quite far in but then you die slowly.
Pintheshadows  +   331d ago
Want to go further up this staircase? Well you can't, there is a filing cabinet and a chair in the way for no reason. And you can't jump over them.
SlyGuy  +   331d ago
You could actually get past some of the invisible walls in Twisted Metal 2 (Eiffel Tower trick was one).

Although the satisfaction in accomplishing this task was often short-lived when you ended up driving into an infinite space of nothing.
Picnic  +   331d ago
Super Mario Sunshine features an invisible wall. In the sea. Even a line of buoys or a swimming pool rope would have been acceptable as a reason why you can't go past it. But, no, it's a completely invisible wall.

A point of no return is a kind of invisible wall, as much as the objects blocked in a hallway can be at least. This is annoying if you like to potentially be able to see all of a game in one go e.g. if you thought that you were going down a sceret passage but were in fact going down a mandatory part of the game. The games maker either wants you to have to replay that part next time if you want to see everything or perhaps doesn't want to have to use up extra memory to remember what you did in the last section. It happens on the beach in The Last of Us for example.
It feels acceptable if the point of no return is happening because you've just ending up sliding down a bank or something from which you cannot easily get back up. It doesn't feel so good when the point of return has occurred because of your own stupid hands closing a giant manhole cover back on you in a cut scene, reminding you that you may be a player but it's still not you writing the story.
#13 (Edited 331d ago ) | Agree(0) | Disagree(0) | Report | Reply
THC CELL  +   331d ago
Payday 2 must be the worst
shadowmist13  +   330d ago
Resident evil 4,its a small wall to climb over but you MUST go through the gate,so you need to go through alot for a stupid key,when you just could have jumped the small wall hahaha.
ion53  +   330d ago
In AC: Brotherhood, there was a cliff trying to stop you. Using a gondola you could climb up it, but after walking along, you'd fall and land in water.

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