Spelunky Review | EGM

Four is a diabolical number. Spelunky knows this, and uses it to craft psychological torture that, coupled with the usual amount inherent to roguelikes, creates a near-unending gameplay loop in which players will experience the same four worlds and their four stages over and over and over and over again for an alarming number of hours—and never get sick of it.

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erikthegman1909d ago

Correction, there are more than 4 worlds