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GTA IV Is Not Perfect - It Gets The Bad Cop treatment

While we have seen many overly positive previews so far, GTA IV certainly can't be perfect -- no game is. Luckily there are still some journalists out there who dare to have a slightly critical look at R*'s latest piece. Two of those are IGN's Patch Kolan and Cam Shea, who review the game's multiplayer component in Good Cop, Bad Cop style.

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Hydrolex3413d ago

yes, trees look so ugly.

multiplayer characters look so ugly and old gen.

+all cars have the same Licnece Plates

I know it's not a big deal but it's not that thattttt hard for Rockstar.

all police cars have the same number.

sonarus3413d ago

lol funny thing is at the end of the day, despite the imperfections the game will still get glowing reviews and the faults will get over looked. When it comes to the less popular games though, such imperfections are blown out of proportion

Omegasyde3413d ago

There is only so much you can do with attention to detail..

I remember critics going apesh** on Oblivion saying there were no bathrooms, no children, and only 1 type of fish in the game.

The game is still great by my standard and if you want attention to deal hydrolex you won't find it in Sandbox type games.

RiseOfMonster3413d ago

You hit the nail on the head there. That's whats wrong with videogames today.

Every week I read articles about critics wanting something new and different but give godly scores to games with a history but are largely the same as the ones before them.

If Assassins Creed had been AC4 I'm sure the majority of scores would have beens 9's instead of a mix of 9's and 7's. And the faults overlooked.

I'm just glad there are games like Psychonauts and Portal to come in and once in a while shatter the status quo.

It's just too hard to new IP's to get a fair shake today.

Slayer OP3413d ago

If anyone thinks GTA IV is last gen in terms of graphics theny need to get thier eyes checked or look up the term "last gen"

GTA 3

http://www.gtaunderground.c...

This is current gen GTA IV

http://media.gtanet.com/ima...

GTA IV is not last gen graphics and that is proof.

+ Show (1) more replyLast reply 3413d ago
kingOVsticks3413d ago

well I don't expect GTA4 to be perfect all the past gta's always had glitches and what not and still pulled out 9's and 10's. GTA4 is going to be no different the game is still going to pull out high scores but as long has review sites like gamespot actually do their job and not fall into the hype machine then I have no problem.

Rugludallur3413d ago

Could those proplems be limit to the 360?

v1c1ous3413d ago

you get permabanned to the open zone?

Truckasaurus3413d ago

The ridiculous 360 7 gig disc size is going to ruin both versions with most of the 25/50 gig BluRay disc being wasted.

The 360's smaller than last gen storage format means that GTAIV:

* Will have massive amounts of repeated textures/material
* Will have massive amounts of repeated geometry
* And most likely all sorts of other compromises in graphics and gameplay

I can't imagine what a nightmare being forced to support the 360 has been for Rockstar:

* Smaller than last gen disc format
* No standard harddrive
* Massively weaker graphics hardware

Rockstar really should have just put the whole 360 mess on the backburner instead of delaying the game six months dealing with the 360 problems and come out with a real 50 gig visually stunning PS3 and PC version of the game.

Gorgon3413d ago (Edited 3413d ago )

"* Will have massive amounts of repeated textures/material
* Will have massive amounts of repeated geometry
* And most likely all sorts of other compromises in graphics and gameplay"

All those problems are related to MEMORY limits, not disc space, since this is open-ended seemless game. And in that department the PS3 is quite more limited than the 360. Sorry. Maybe you should learn a bit more about hardware before comenting.

And by the way, I have a PS3 and no 360 in case you want to call me a 360 fanboy.

EDIT: of course fanboys had to disagree. To bad they don't know enough to actually reply and defend their case instead.

EDIT 2: Hey truck, instead of sying I'm wrong why don't you try to explain instead?

Truckasaurus3413d ago

"All those problems are related to MEMORY limits, not disc space"

Bzzzt!!!

Fail...

Strelnikov3413d ago

Sure, the 360 has more memory better memory bandwidth (sort of), but you can't load tons of textures and geometry into memory if it doesn't exist on the disc. The PS3 is capable of bigger worlds with more variety simply because of the disc and the built in hard drive. Notice, that does not mean better visual quality necessarily, only more to look at.

poopface13413d ago

There lucky if they can get the ps3 version to look and run as good as the 360 one, regardless of how much space the game takes up.

http://kotaku.com/348603/ro...

Genuine3413d ago (Edited 3413d ago )

http://jbooth.blogspot.com/...

Mind you this is an unbiased 3rd party developers blog. Not some random fanboys, like some contributers here are fond of.

Gorgon3413d ago (Edited 3413d ago )

"Sure, the 360 has more memory better memory bandwidth (sort of).."

Wrong. In fact the PS3 has more bandwith than the 360 due to the use of XDR memory which is faster than the GDDR3 used in the 360.

" but you can't load tons of textures and geometry into memory if it doesn't exist on the disc. The PS3 is capable of bigger worlds with more variety simply because of the disc and the built in hard drive. Notice, that does not mean better visual quality necessarily, only more to look at."

The textures and size of the world depend on a lot of different things. Oblivion, Stalker, etc on PC where pretty big and still they didn't fill up a DVD9 by any strech. Also take into account that on a PC textures are far better (more space required) AND they are usually more decompressed due to more memory available (even more space required).

As for the bigger worlds yes and more detail, yes thats true, more space on the disc allows you to put more stuff. But the size and detail also depends on how much time and resorces devs have to make the game. The fact that the PS3 has HDD and Blue-ray doesn't mean that the game would be bigger or more detailed than it is.

As for the textures and geometry detail, don't forget that we are not talking about a linear, level-based corridor shooter here in which you can load different sets of textures into memory per level like in uncharted. We are talking about a free-roaming world seemlessly loaded into memory. Usually the memory available for game textures, game geometry and game code is much more limiting in this kind of games, even using such technics as streaming.

machete squad steve3413d ago (Edited 3413d ago )

This is a exactly why i love this site,I learn allot from these arguments.

First V1c1ous had a valid question one I think about often, and obviously everyone here does as well.

I want my games to be as good as they can, and it p!sses me off thinking there cutting them back to keep to a one disc title.

Im sure 360 owners would rather have 2-3 disc versions of a game to keep content right?

P.S. Genuine you have a kick@$$ avatar!! Season 3 starts on June 1st

+ Show (6) more repliesLast reply 3413d ago
DARK WITNESS3413d ago

lol..

well at least its better then everything else thus far.

i mean, if you want to pick on the little things like that, shall we start ripping into the other games ? there would be nothing left of them.

Fishy Fingers3413d ago

GTA's appeal goes above and beyond graphics alone. It's going to be fun as hell and that's what's important.