Jeff Buckland reports:
''It's interesting to see how Assassin's Creed, released last November on Xbox 360 and PS3, saw great success despite lukewarm reviews. Much like with Eidos' Kane & Lynch, an interesting presentation and a good amount of marketing overcame ho-hum responses from critics to make it a successful title with over a million copies sold. And now, Ubisoft is delivering Creed on the PC with a few new features that have been put together to address one of the biggest concerns about the game. But are the tough system requirements going to make this title worth it for a majority of gamers?
Assassin's Creed tells a unique story of a young man in the modern day, kidnapped by some high-tech group and forced to relive the "genetic memories" of his ancestor, Altair, a professional killer in the Middle East during the Crusades. You spend almost all of your time as Altair as his impressive story unfolds, and you'll get to explore huge medieval cities, investigate your targets, and take them out with your deadly wrist-drawn blade. As you get nearer to the end of the game you figure out who these people are and what they want with the memories of a long-dead killer. ories of a long-dead killer.''