Memoria – The Verdict | The Reticule

Kevin writes: “Somehow I don’t enjoy mindless trial and error like I used to” announces Geron during what I now like to refer to as ‘The Cucumber Incident’, the one and only moment in Memoria where all reasoning and judgement are thrown out the window in place for random guess work and pure luck.

To say that there is only one such moment in a ten to twelve hour game built around puzzle solving is a big credit for Daedalic Entertainment.

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