How do you make a game where level design dictates the story? Watch Steampunks this week to find out how GONE HOME manages to tell one of the most compelling tales of 2013 entirely through exploration!
What an overrated piece of crap. And in case you think I just don't get arty games, Journey and Limbo are two of my favourite games ever. This game is nonsense. Even if you only play it for the story your going to be disappointed. It's a very simple tale that shouldn't have been told through a videogame. Biggest waste of 18 euro ever.
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