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Submitted by RuleNumber5 894d ago | interview

Arkane Studios discusses ‘Dishonored’, next title, and PS4, Xbox One development

One of 2012’s most well received games was Bethesda and Arkane Studios’ Dishonored. Seeing release in Oct. 2012 for PS3, Xbox 360, and PC, Dishonored was given high marks by critics and went on to sell over 460,000 copies during its opening month in North America.

Due to strong sales, Bethesda announced in Nov. 2012 that the game had exceeded expectations and that Dishonored would become a franchise. was given the opportunity to talk with Seth Shain, Systems Designer and Associate Producer at Arkane Studios, about the development of Dishonored, the game’s downloadable content, what is next for the development studio, and what the company thinks about the PS4 and Xbox One. (Arkane Studios, Bethesda Softworks, Dishonored, Next-Gen, PS3, PS4, Xbox 360, Xbox One)

ShugaCane  +   894d ago
They should make Arx Fatalis 2.
Lazarus69  +   894d ago
I agree i enjoyed the first one so would like to see another
user7402931  +   894d ago
goddamn great
Swiggins  +   894d ago
I'd love a Dishonored 2, Dishonored was one of the first games in a long time that did stealth well in my opinion.

Imagine if Dishonored 2 when full open could just Blink yourself around Dunwall killing people as you'd be epic.
Spinal  +   894d ago
That would just destroy the story given game. The game allowed plenty of freedom already an I think it's great that they focus on story an gameplay an not jus join the open world bandwagon some games just don't need it.

Dishonored felt great the way it was it didn't feel linear to me.
Swiggins  +   894d ago
I understand what you mean, and I agree that a lot of games jump onto the Open World bandwagon because its trendy

However one of the reasons that Dishonored didn't feel linear to a lot of people was that the levels were so open and vertical. I'm not saying that Dishonored should create a land as large as Skyrim or Los Santos, but maybe instead of having several chapters broken apart by loading screens you could have all the diverse connected to the center of the city like a spider-web. When you need to go to the Golden Cat, you take off from home base to the Golden Cat, when you need to go to the wharf, you do the same. However if you forgot to pick something up at the Golden Cat, say an important piece of intel, you could go back and get it before resuming in the wharfs.
Spinal  +   890d ago
@Swiggins reply,

I get ya, that does make sense. Although it would mean they would need different methods to travel from one point to another. And what happens when you finish a mission at one point and then you need to travel all the way to your home base in real time? Some people would hate that. I'd prefer the loading screen to take me back to the home base like they have now.

I know people want games with no loading screens these days but i don't find it bad at all. Same with Bioshock infinite, the loading screens are cool with me.

The only game which i love that needs less loading is BF3 my god those maps take ages to load. But i blame Battleglog web browser as BC2 didnt have this issue with the ingame browser.
Salooh  +   894d ago
Dishonored 2 on next generation please. Really loved it ...
KillrateOmega  +   894d ago
Dude, Dishonored was awesome. Great stealth, an interesting concept, and a great setting. That steampunk/cyberpunk, bro.

I would totally be down for a Dishonored 2 :)
Lunarassassin  +   894d ago
For me Dishonored was really up there with the greats this gen.
If they do a second i'd love a free roam map as long as the runes don't all show up in the beggining.
Axonometri  +   894d ago
I second, or third or whatever... Dishonored was great. They could really make a nice looking console version now.

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