Mixing Source engine physics with a first-person action-RPG formula seems like a great idea. With Dark Messiah of Might and Magic, you get to punt around all sorts of undead, orcish, and other fantastical foes into fires, off cliffs, and into spikes creating a definite "wow" factor associated with exploring the various ways to dispatch your enemies. While the single player mode can be entertaining, it starts to drag as it goes on. Thankfully there's an enjoyable multiplayer mode to keep things interesting, even if there are some class balancing issues. Regardless of which mode you're playing there seem to be significant technical problems that hold this game back from being as entertaining as it may initially promise.