Seldom do you hear the term “subscription MMO” in any other discussion other than one regarding the death of a business model. However, recent events unfolding in the MMO industry have provoked conversation of quite the opposite.
Judging by the reaction I've seen to the ESO sub announcement, no.
It's not so much the reaction, but the potential for profit. Everyone knows how expensive MMO games are to create nowadays, especially those as big as WildStar, ESO and Final Fantasy XIV. I honestly think we'll keep seeing it while they're so expensive to develop. Best way for developers to cover costs of development so soon after launch
Revival of MMO on consolse = Death of Consoles.
There has hardly been any MMO's on consoles, this is something that has always annoyed me. It wouldn't be the death of consoles either, i can guarantee that most people want MMO's on consoles.
To a small degree there might be. ESO aside, I think the case can be made for a subscription MMO minus the f2p crap. The only applies to the PC community though as we've had several years to get used to the idea. I would like to see a return of the classic MMO, with player housing, real in-game economy, crafting (not BS WoW crafting).
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