Masoud of DualShockers writes:
"So have you been really mystified by Killer Instinct‘s pricing model? In an interview with Eurogamer, Microsoft’s Ken Lobb–creative director of first-party published Xbox One games–gives his opinions of why Killer Instinct‘s pay model is not free-to-play, why the game is the world’s “most generous demo,” and that characters will be coming out in “Seasons” that could cost gamers up to $40 a piece if they want all of the content available.
...One thing is clear: Microsoft is really trying something completely new with Killer Instinct, something never done before in the fighting game genre. But whether it works remains to be seen, and ultimately falls on we players.
In a genre where games have been re-released several times with minor and major updates over the span of a generation, does Killer Instinct really make you pay too much in the end? Or is the idea of limiting characters, the main attraction of fighting games, far too sinister?"