The Dev have confirmed KILLZONE Shadow Fall multiplayer will be running at 1080p and 60fps, confirming at 3:15 mark of the video.
Didn't we already know this? Thank you Guerilla Gods. For me, this title cannot come soon enough - I can't wait to receive my first mission. "You need me on that wall!" lol
I can't wait either. This is going to make me feel like I'm playing a real Next-Gen game. Killzone Shadow Fall. Even the name sounds bad-ass. I want it NOW.
this game is a monster, but i'm kinda disappointed all classes will be unlocked from the beginning like KZ3, i like to work on things by myself. Day one buy for sure edit: Have some of you heard about MOVE and 3D support? Please share if it is! thank you
KZSF looks really next gen. Wow! Cant wait to play it. COD and Battlefield graphics should be like this! Guerilla rules.
The fact that Guerrilla managed to get 1080p + 60fps in MP, with that ridiculously impressive texture work and lighting, is insane. It's not hard to see how a game like Call of Duty, Battlefield, and Titanfall could manage 60fps. Graphically, they're subpar with their texture work, lighting, and resolution. But when a game with the graphical fidelity of Killzone: Shadow Fall does it, I can't help but be amazed. If they're already squeezing this much power out of the PS4, their new IP must be something else entirely.
@abzdine I haven't heard anything about Move support so I think we can assume it is out (which is a massive shame as Move with the sharpshooter is incredible).
Enemy. I'm sure it's because Battlefield is accommodating a lot more players online, thus diminishing performance. This is only a guess but I would say it's a fair bet. Anyone who knows more about this could enlighten us. I'm not sure about Titanfall - how many players does it support in a match? Is it going to be 30fps? 1080p? The gameplay admittedly looks very fun, and the graphics look all right but by no means anything spectacular. GG are very talented and seem to receive a lot of support from an ecosystem of first party devs, so it gives them a heavy advantage. Thank God for the so called ICE team :) Works wonders.
KZ multiplayer v. Battlefield multiplayer Guerilla is worried that they have FZ (in this video @ 2:50) "any player can now have a drone with him ... not 24 now its 48 entities you have to juggle" BF 64 players, that can shoot RPGs, making building crumble, but not only that destructions from shots, trees and water move in wind and by explosions. FAR more entities to juggle! When comparing graphics begin to question yourself is this world I am seeing beliveable? Is my weapon beliveable? If it cant shoot the pot in the window why don't the opposing force use clay as their armor... How the world is presented is a part of the graphic. KZ multiplayer world is not much more beliveable than say Counter Strike...
Can't wait!!! Killzone and Battlefield on launch day... shooter heaven. Kinda pissed about only 3 classes, but at the same time I kinda like it because it makes accessible as well as tactical. As long as the weapons are diverse, I'll be happy.
Man i'm excited for this game! This is how you do NEXT-GEN! ;)
@ RegorL Yeah, because our most loved games are the ones that have believable worlds right? Bioshock Infinite, Metro Last Light, Injustice, Minecraft, Last of Us, heck even Candy Crush, now that's realism for ya.
I have preorder killzone along with my ps4 way back in march this year.. always known guerilla would bring cutting edge and this just proves ps4 is very capable of 1080p in 60 fps while looking stunning, probably the bst looking game to release in nov cross all platforms including pc
I would've laughed so much if shu t-baged one of the opponents.
I gotta admit I'm feinng pretty hard for this game. I used to do massive mp playing back in the rainbow 6 and cod4 days but just got so bored with the newer games that I drifted mainly to sp games. This, though makes me want to jump back into the mix. The game looks FUN. Great graphics aside, it looks like a blast to play. Having everything unlocked is awesome. No more hardcore's just playing 10 hours a day then dominating in team matches. Its gonna be all about choices and your skill with what you choose to run with. Jesus, I just checked and this will be my 5th preorder game for November. Man, I'm gonna be broke.
I've got a deposit on my preorder, but I think I'll just get the digi copy. Midnight launch (hopefully) on Thursday night, get it home, get set up, get my KZ and F2P downloads started, and I'm ready to rock and roll when I get home from work on Friday. (yes, I know you can play-while-you-download, but you've obviously got to download SOME portion before you can start, and the servers will be getting slammed)
Is it just me or is that the Zelda Triforce symbol in the article picture?
It wasn't confirmed yet. Devs have said previously they were targetting 60fps. Anyway, this is good news. Can't wait.
indeed i love KZ shadowfall
This and second son are by far the best looking games coming that we have seen next gen on any console
That should shut up the PC elitists saying the PS4 isn't capable of such things. Goes to show, if a Sony first party dev works for a long time on the PS4, they get these results. Amazing.
PC Elitists don't care because they've been playing at 2560x1600 (or above) for years. Celebrating 1080p is like celebrating buying a ford when your mate has a Ferrari.
2560x1600? Overkill much, especially for the size of an average pc gamers screen. Get off your high horse, you sound beyond petty.
Ya right , most pc elitists Google specs of a beast pc they can never afford and then quote it like they have it.... P.s. - I have a ferrari - u believe me ?
Only maybe, maybe 2% of the so-called PC "master race" even play beyond med-high settings.
Yea I know every PC ELITIST OWNS THE BEST ULTRA MAXIMA PC GAMING RIG WORTH LIKE 6-8 thousand dollars lol. Get DF outta here you PC Elitist be lying so much knowing hes probably gaming at 560 or 720p.
"2560x1600" yea....I dont have the cash to run games that at that type of resolution.
A thought for those who want to know more about the reality of the process of the distribution and application of power in games design for any target hardware, here is a basic way to look at and understand it. Developers really could make any game on any resolution-capable system run at 1080P 60FPS. Fact. There is, however, a caveat. As an example, you basically could say that you have what can be thought of as a 'scalable triangle' for your game design. One point for Graphical Complexity, one for Resolution and one for Frame-Rate. Whatever point you grow will draw from your pool of power you have left on your target hardware. What would you choose? If you want a game that has 1080P and 60fps above all else as your goal over everything else on your chosen hardware target then graphical complexity will have to take a back seat. Fine for a platform or puzzle game maybe? Resolution only really offers more perceivable detail when you actually have the power to put something in all that physical space. Think of it as the canvas of pixels for you to fill in. That's it. It will not make an image look more photo realistic! Personally, I would always take resolution last for a game that wants to look great and play great above all else. I can spend the power that I have saved on other things like more objects, better effects and more Polygons for example. These things are more likely to be perceived as realism over simply having more dots. Also, it has to be pointed out that it does not matter how powerful you think your system is, you always have a limit. 'Elite' gamers systems are nothing but a drop in the ocean when it comes to graphical powerhouses. Some 12,500 CPU cores were used to render Pixar's Cars 2 and on average and it took 11.5 hours to render 1 frame. 0 FPS. Modern PC GPU's take nice shortcuts to make fairly realistic looking scenes but you will never find the movie studios taking such short-cuts. True quality requires true Horsepower. It took a staggering 288 hours per frame to render the Driller in Transformers along with the CG building. ILM calculated that it added up to more than 200,000 rendering hours per day -- or the equivalent of 22.8 years of render time in a 24-hour period. Also worth noting as far as resolution is concerned that, even today, a genuine 720x480 pixel photo looks more 'life like' than any 2560x1600 Crysis 3 shots you can find so don't believe the hype.
@Lukas-Why are you so concerned about "PC elitists" lol?
Because its annoying when they burst into an article pulling numbers and phrases out of their asses, spouting holier than thou crap. Graphics become the only thing they care about, the only thing they talk about and it gets really annoying. Put PC exclusives against Sony exclusives and see how precious your numbers are then.
@Lukas 1. That's the exact same reason I hate Sony fanboys. 2. You don't know much about PC games do you.
Lol...wow. Its really not that serious Lukas.
Lucas, maybe you should go to xbox articles and tell PS4 fans the same thing.
Lukas I completely agree. The problem with pc elitists is their attitude. They think they are all high and mighty probably compensating for something.
after having seen the uncompressed 1080p "B-roll" footage from Sony's press website...the fact that this game is going to hit [email protected] easily the most technically impressive launch title on either console...
https://mega.co.nz/#!tZZQ2b... Here's the uncompressed file for anyone who hasn't downloaded yet. It's almost a 1GB, just fyi for people with crap net connections. :)
thanks dude. Bubs+
After seeing the multiplayer footage. I'm super hyped up for this game.
This is wonderful, 1080p and 60 fps, just wonderful. We should see alot of games do this after the first initial launch games come out and when even better development tools come around for first and third party.
Funny it still doesn't look it to be honest more like 720 30fps
Funny, you still haven't seen real direct feed. Just really compressed, blurry trash. Native 1080p resolution was confirmed for Killzone: Shadow Fall when it was first revealed.
Sigh, even when there is cold hard proof from the dev AND from direct feed 1080p 60fps footage (on megashare) people STILL want to bad mouth consoles. Pathetic.
Can you please give me the link for that direct footage ?
Haha.. Please, here's a hanky for those saltiest of tears. Cry More Young Buck.
I laughed, I've been posting video's from this crew all week. Now I see others posting them.... nice.
Wow! 1080p/60fps. That is great news. Now I'm stuck between KZ and BF4 :(
Do like I am and get both
why do people still approve this knowing that is not allowed to post direct links to youtube? This site is a mess, people never follow the rules....
Chill out , you dont always have to follow the rules ! Its gaming news !
This game is going to be great
YES YES YES YES YES KZSF FTW;)
Killzone shadow fall is the best in the world
This is my most anticipated game on ps4 it going to be a masterpiece. Only us ps4 gamers get to play a true next-gen first person shooter that's 1080p 60fps at launch. U guys have fun playing a 720p BF4 and Sub-hd COD Ghost.
I agree it looks great, but it doesn't seem to have as much things going on the screen as BF and Titan.
Well I think we can decide what looks better when they finally show gameplay of titanfall on the Xbox one cos so far it's only been on pc
I still can't get over how good the MULTIPLAYER graphics are. Good Lord that shot of the guy in third-person, running up with a knife in the rain is INSANE! This will be the first game that I put into my console.
actually 1080p is enough for me !!
...us shouting down the phone to the people in Amsterdam. "Don't shoot Shu, please don't shoot him!" Hahaha, that's funny. The big boss live on stage, getting wasted:) I assume Shu would still have laughed even if he got teabagged from Amsterdam.
People celebrating 1080p 60fps like it's 2006
No PC game looked as good as Killzone: Shadow Fall in 2006, so I'm not sure how or why it makes you feel better to post something nonsensical.
More games(other than racers) should go this route. 1080p 60FPS for multiplayer, and 1080p 30fps for single player. It makes both sides happy, it shuts up the people complaining that they want 60fps and the devs get to achieve their graphics fidelity goals.
Wow. Quality control has gone downhill on N4G if a direct Youtube link made it through.
If you think approving a good video with a good interview is the worst that has happened on N4G, then I'm curious what you have to say about all the flame bait and other sensationalist headlines that get passed here day to day. This is zero compared to that stuff, and yet, a Youtube video calls for a post like this?
Guidelines changed awhile back, man.Direct links to youtube are okay now.As long as it's actually, like you know, worth while content.
November 15th can't come soon enough. I'm going to need to take a week off of work haha.
Bye bf4 hello Kz
Director: Don't shoot Shu, Don't shoot Shu! Guerilla: Knife him from behind? LMAO I can't wait to play Killzone: Shadowfall.
That part made me laugh pretty hard.
This can tell me one thing: either Dice is a lazy developer, or BF4 has been downgraded on PS4 to be equivalent to Xbone.
Why would you say that? BF4 has about 3x the players and maps about 10x the size with vehicles and destruction. KZ has what? Some tight corridors, no destruction, and 24 players max. Can't even compare the two on a technical level because BF4 is doing so many more things. Better to compare KZ to the new CoD because they're the same kind of game.