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Crytek "The QTE thing, yeah, we totally get it."

Esteves"Coming out of E3 we were like, we put all this damn time into the facial animation and what do you see? An X button."

Crytek speaks more about the tweaks to combat and making sure it's as dynamic as can be come launch. Esteves states, "We're day one, so we're landing this baby in hot."

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TheKingWilliamV1571d ago (Edited 1571d ago )

I could have read this wrong but based on the E3 2013 footage and the Gamescon 2013 footage Crytek removed the overhead button QTE prompts and replaced them with button color prompts around the enemies body but the QTE is still there am I wrong?

jackanderson19851571d ago (Edited 1571d ago )

it's a weird QTE... you're right about the colour coded now but it's more like fail proof QTE... you don't even need to press a button and the guy will be killed... it's a weird concept

the "QTEs" are just flashier executions that give u extra benefits (i think it's health or XP but not sure on that)

Tw1tch3D1571d ago

It's simple and they've stated this more then enough times already.

It appears or not by levels. You playing pansy level? Then you have buttons all over the place. You playing puff guy level, you'll have cinematic approach to decapitating your enemies.

The only downfall to this is the slow motion...that effect seems like it'll be annoying over time, but as long as 100+ "executions" are available.

theWB271571d ago

There is no QTE...those are prompts for executions. The better you time them, the better the reward. After E3 people were more concerned with the buttons than all the tech they put into things like the faces.

So they changed it to the color prompts so that you can still see the faces, but still get the prompts to time the executions correctly.

They stated on the hardest difficulty there are no prompts, from what I understand you can't complete a QTE without prompts...so there goes that.

tracyllrkn1571d ago

Even on the hardest difficulty, there's still button prompts, you just have to remember them.

Kryptix1571d ago (Edited 1571d ago )

"There is no QTE...those are prompts for executions."

lol Trying to change the wording, it's still a QTE. Even in God of War, as you chain combos, a button gets displayed on screen to execute your enemies and gain orbs which is known as a Quick Time Event.

http://godofwar.wikia.com/w...

The reason why people were concerned about it instead of noticing the facial tech is because the combat was filled with QTEs and it looked very easy to do. I mean, doesn't gameplay matter more than graphics? So I hope it turns out into something like God of War where you hack and slash with combos you get through upgrades then once they weaken up, a QTE notification pops up where you quickly execute them and get the bonus depending on the upgrades you chose. So far, changing the QTE prompts to the color of the buttons is just trying to hide that it's actually a QTE filled game.

"They stated on the hardest difficulty there are no prompts, from what I understand you can't complete a QTE without prompts...so there goes that."

Maybe it means you have to time the X button as the character finishes a slash or that means the QTE event stops or you get countered? And as you're being countered, you probably have to time the right trigger or left trigger to dodge or block.

theWB271571d ago (Edited 1571d ago )

It means there aren't QTE events...IDC how many disagree I get. A QTE is God of War..if you fail to press the corresponding button then you can't complete the sequence. Like the chase events in Shenmue. There are some QTE's in Heavy Rain that starts you over if you don't complete them.

Those are QTE's...they are EVENTS within the game.

This is along the lines of the Batman series..where buttons appear to complete finishers for higher points. As in Batman, you don't need to press the corresponding buttons in order to complete the battles.

It's more rhythm with these fighting mechanices than anything. If, in Ryse, they display buttons to finish off bosses and there's no way to win but to push those buttons, then they'd have QTE's.

PERIOD...they aren't QTE's..they're prompts for better finishers for better rewards.

@Kryptix

In GOW...when they put buttons on top of the Gods to complete sequences, AND THERE'S NO GETTING AROUND THEM, is a QTE. The buttons that appear to finish the smaller enemies are there for finishers. You don't need to push them to defeat the smaller enemies. Need further clarification?

Wiki definition
Game mechanic
QTEs generally involve the player following onscreen prompts to press buttons or manipulate joysticks within a limited amount of time. More recent games on consoles with motion-sensitive controls feature QTEs requiring specific movements from the player. The prompts are often displayed as a graphical image of the physical controller button; for example, games on the PlayStation consoles may show any of the four colored face buttons (X, square, circle, or triangle) as input for the event. Such actions are either atypical of the normal controls during the game, or in a different context from their assigned functions.

Here's further...
The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.

From what we've seen...RYSE DOESN'T HAVE QTE's!

@Kryptix.....Again
I think something isn't getting translated or you're choosing to not understand. Here's the definition of a QTE one more time..

"The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event."

Only report what you need to...
While Crytek acknowledge that “new players will be able to enjoy the game and pull off amazing-looking executions by pressing a basic combination of buttons”, the company claims “the full depth of the combat system can only be achieved by timing the execution prompts correctly”.

Kryptix1571d ago (Edited 1571d ago )

@theWB27

Keep being in denial, but I just found an article where Microsoft states:

"On the hardest difficulty mode, button prompts will not appear during execution sequences, so players will have to memorize and carefully read Marius’s body movements to determine which buttons to press and when, adding additional layers of skill and strategy."

http://www.kotaku.com.au/20...

I was right in my last post, you do have to time your presses after a slash.

"the full depth of the combat system can only be achieved by timing the execution prompts correctly, rewarding players with the choice to replenish health, collect gold or earn experience points, and unlocking more spectacular executions that aren’t otherwise accessible." -Microsoft

Yea, the whole combat system is just timing button presses. End of story unless you decide that Microsoft are wrong and that would be something new coming from you.

Edit:

"In GOW...when they put buttons on top of the Gods to complete sequences, AND THERE'S NO GETTING AROUND THEM, is a QTE."

In the article, the writer states:
"I had some real issues with the game’s combat, particularly with the game’s ‘executions’ which take the style of God of War’s QTEs, but actually follow through regardless of whether the player presses the correct button or not."

Ryse has QTEs, just live with it. Better if you're not in denial, trust me...it's hard to see that you're denying things when I show clear proof.

Bigpappy1571d ago

One reply is enough for these guys. They are just taking the usual fanboy shots. Make your point and move on.

Your point is spot on by the way. If you do certain combos you unlock one of many executions which are context based. It just adds a heaver touch brutality to the game. They are a big draw by the way. Looks great and will sell very well.

Outside_ofthe_Box1571d ago (Edited 1571d ago )

Why does it matter if it's QTE or not? As long as the game is good who gives a sh!t to be honest. If you don't like QTE don't pick the game up. There is no genre or gamplay type that appeals to everyone, therefore just steer away from the ones you don't like, simple.

Prototype_79L1571d ago

Call it whatever you want, it is still automatic and it is a disgrace to any gamer who has even a little self respect.

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HammadTheBeast1571d ago

The game, as usual, is just a Crytek tech demo, and the QTE executions have improved graphics to show it off.

No, this isn't like God of War, it's more like Heavy Rain, but Heavy Rain markets itself as such and is built on this. It also has an amazing storyline to follow up.

wishingW3L1571d ago (Edited 1571d ago )

so basically they are copying GOW Ascension now?

+ Show (1) more replyLast reply 1571d ago
lifeisgamesok1571d ago

Watching the gameplay I happen to think the executions are going to be my favorite element of the game. It reminds me of the movie 300. I'm eager to play this

Cernunnos1571d ago

I found Ryse underwhelming to be honest. Looked like a decent game that will get boring very quickly, unless it has an amazing storyline.

jackanderson19851571d ago

the gladiator mode could be fun for local MP

Transporter471571d ago

Honestly for me, QTE is not a problem, the problem is how they implemented, like on the GoW series they did a great job, some other games abuse it to a point where it gets in the way of the gameplay, as long as the QTE doesn't get in the way of the game/gameplay it should be okay to have them.

Hufandpuf1571d ago

Then what do you think of Asura's Wrath?

Transporter471571d ago

I really liked the story, gameplay was alright, the ending was epic, the cinematics in that game are pretty sweet, its like playing a movie, but the problem with it, it has no replay value at least to me, was fun and frustrating at some points but i was satisfied enough at the end. I love playing games just for the story and nothing else.

JackOfAllBlades1571d ago

So is this just an interactive tech demo?

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