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Freemium only works if devs play games for 'hundreds of hours' : Supercell

Developers must endure - and enjoy - playing their games for hundreds of hours before releasing them, according to Clash of Clans and Hay Day developer, Supercell.

In an interview with Gamer Thumb, product lead Lassi Leppinen said the company’s winning formula was that it made games that its own team wanted to play – and did so during development.

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