Game Revolution writes: "As publishers of the new Sam & Max and Broken Sword, The Adventure Company has faithfully served the PC crowd for years. Now they're setting their sights on the console scene with Agatha Christie: And Then There Were None (hereby known as And/None). It has the intriguing plot and brain-straining puzzles we all expect from the genre, but can it match the expectations of an old-school adventurer raised on the likes of Myst and Monkey Island?
The print version of And/None is the best-selling mystery novel of all time. That should make it the hottest property for an adventure game, if not for one glaring problem – the story has already been told, retold, and turned into a classic comedy with a board game tie-in. Any way you tell it, the characters are going to die. Don't worry. Twenty minutes in, that revelation is as surprising as finding out the Titanic is sinking. Developer AWE Games tried circumventing the problem by injecting a new character, Patrick Narracott, but he's a man trapped in a world where he doesn't belong."
+ Agatha's storytelling
+ Clever puzzles...
- ...that amount to nothing
- Modified, disjointed plot
- Grotesquely excessive backtracking