Game Revolution writes: "Admittedly, there's a fine line between "homage" and "rip-off", but trust me, if you've played Gears and RE4 and enjoyed each of them, you'll see a lot of painfully familiar material in Dark Sector. Yes, the game industry is driven by its recycled material, too-similar sequels, and borrowed ideas. And if Dark Sector had taken parts of those games and created a better, different, or even fun game, I'd be the first to defend it against accusations of theft. Unfortunately, it doesn't.
Expect a game every bit as bland and generic as its title. Even after playing through the game, I'm still not sure what a "dark sector" is, but I suppose it's just supposed to sound menacing and vaguely militaristic. The story is typical zombie fare: a virus is running rampant and turning people into foul, slavering monsters. Taking its cue from the Half-Life handbook, it follows the military's attempt to wipe out the zombie infestation, and since you're infected with the virus as well, you're caught right in the middle."
+ Love the glaive...
- ...when you can use it right.
+/- Decent but severely limited multiplayer
- Floaty character movement
- Pointless weapson upgrades
- Senseless story
- Enemies, like zombies, need brains