Assassin's Creed 4: First PC screenshots

Website managed to take PC screenshots of Assassin's Creed 4 Black Flag directly from the gamescom showfloor. According to their impressions, the PC version looks definitely better than the PS4 one because of PC exklusive features like TXAA anti-aliasing, higher texture resolution and particle effects.

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jlo1570d ago

I can understand the PS4 version not having TXAA, AA, or particle effects, but it doesn't even get the high resolution textures?

This is really worrying. The consoles haven't even been released yet, and they're already being shown to be severely dated

But I suppose that's what happens when you go with cheap AMD parts.

KazHiraiFTW1570d ago

This is exactly what I've been saying since the official specs have been announced. Deluded fanboys and the uneducated always disagree of course but the reality is this new console generation is not going to be the graphical leap we've seen in past generations.

papashango1570d ago

been saying from the get go that everything needs to work hand in hand in order to get proper next gen performance.

having 8gb of the latest technologically advanced RAM or having a good GPU doesn't mean jack if the CPU is not up to par.

A console is only as good as its weakest link. The CPU is sub par and I reckon you guys will finally see it.

Bobbo441570d ago

The problem isn't necessarily the CPU, it's more of the GPU. Especially when you're talking high res textures, AA and all the other graphical eye candy.

KazHiraiFTW1570d ago

I agree the APU as a whole is vastly underpowered. With only 18 compute units and 1154 stream processors the gpu compares to a mid-range AMD gpu from almost 2 years ago. The 8-core cpu is nice but underclocked at only 1.6ghz is really weak. These consoles were not designed to be powerful, they were designed to be extremely energy efficient producing less heat so there is less hardware failures (RROD), and also be easier and cheaper to manufacture.

The 8gb of ram is nothing but a marketing ploy and that ram will not even come close to getting fully utilized. The truth hurts doesn't it fanboys

starchild1570d ago (Edited 1570d ago )

Ubisoft and Nvidia have a partnership to enhance PC versions of Ubisoft's games.

Splinter Cell Blacklist is the first game out of this partnership and it looks astoundingly good. It is actually one of the best looking games on PC.

It offers higher resolution textures, parallax occlusion mapping, higher resolution shadows, higher precision shader effects, tessellation, contact hardening shadows and HBAO+ ambient occulusion. It looks substantially better than the console versions and is very well optimized as well.

I can't wait to see everything they are doing with Assassin's Creed 4 and Watch_Dogs. Even The Division has been announced for PC and will likely see the same advanced features on PC.

Here is a quote from this article:

"The PC version is far superior to the PS4 version. The textures are higher resolution, smoke and particle effects are on a whole other level and the appearance of the water is much more expensive. This foresight and level-of-detail are higher in the PC version. And: There are anti-aliasing!"

I've also heard that it runs well on PC. According to Nvidia, Assassin's Creed 4 was being run mostly on GTX 770s at their Gamescom booth.

"What are the specs of those rigs powering AC4?"

"We have GTX 770s in the majority of the systems. It's beta code and it's not had the final optimization path yet, so I expect other cards will run it just as well when it is officially released." (from the comment section)

+ Show (1) more replyLast reply 1570d ago
listenkids1570d ago

I think there's more to it than we know.

I can run BF3 ( and any other game for that matter ) 60fps on max settings on a card that's factually less powerful than what's said to be in the PS4.

Either Sony is lying, or Devs are being lazy. I'd put money on the latter.

pandehz1570d ago (Edited 1570d ago )


1. Its not about lazy or not, its about resources.

2. You can spend 6+ years like Valve and Blizzard to make a game or have short turnarounds 1-2.5 yrs. Deadline is important. In 6 yrs consumer tastes can change.

3. First party support with exclusives vs multiplats are whole different ball games.

One day gamers will be smarter with their comments.

wtopez1570d ago

What GPU are you using? I doubt it's less powerful than the PS4.

DeletedAcc1570d ago

The reason is lazy developers did you even seen playstation exclusives like infamous or killzone? They look indeed gorgeous and outstanding

Its not the 'cheap amd part' as you say!
You will see that im right when you see nd's next gen game :)

KazHiraiFTW1570d ago (Edited 1570d ago )


Yeah cuz ubisoft has proven they are so lazy with great looking and great playing Far Cry 3. Another open world multi-plat like AC4.

Hardware limitations is the problem not lazy devs, stop using that lame excuse.

@listenkids above:

Your statement about maxing out bf3 is funny because you actually need something about twice as powerful to max out bf3 @ 1080p with a solid 60fps. So if there is any validity to your statement you must be running a very low res which makes your arguement pointless.

pandehz1570d ago (Edited 1570d ago )

Read my other comment up there

starchild1570d ago

Infamous Second Son and KZSF do both look very good, but not better than other games like The Division, The Witcher 3, Battlefield 4 and MGS5.

There is only so much a developer can do on a fixed platform with budgets and deadlines. Why is it so surprising to some of you that the PC versions of these games are going to look better than the console versions?

The consoles this time around are weaker relative to gaming PCs than the 360 and PS3 were at the time of their launch. That's why we are seeing these kinds of graphical advantages on PC right from the get go.

CrossingEden1570d ago

People who say game developers are lazy have never put more effort into anything in their life then a single indie game developer working on a flash game.

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thawind1570d ago

I agree; with a game like AC4 the next gen systems are already lacking in the graphic department compared to PC. Even though consoles are not in the same field as a PC but at least I thought they could max out a game like AC4 for next gen systems kinda disappointing.

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listenkids1570d ago (Edited 1570d ago )

I wonder if you're the same kind of people who thought Lair maxed out a PS3, and that only TLOU looking titles could be PC only,

Iceman_Nightmare1570d ago

Its the developers being lazy on PS4, not the PS4 specs. You idiot pc lovers dont listen to Mark Cerny the guy who made the PS4 and its architecture and everything? He said there is no developer who is using the full power of PS4 right now, they have to get used to the architecture and all that. in 4 years from now, PS4 will be getting some beautiful exclusives you guys can only dream to have on PC. I dont care what you guys say, but wait and see.. Because as SONY said, for the ones who get a PlayStation " Greatness Awaits".

pandehz1570d ago (Edited 1570d ago )


papashango1570d ago


guys a freakin suit doing PR nowadays. it's hilarious how much the SDF eat up his words like he's god.

TwistingWords1570d ago (Edited 1570d ago )

If you think Mark Cerny crafted the PS4, you are severely mistaken/deluded

A lead architect is just a relay to the yes men at the top from the research and development team.

wtopez1570d ago (Edited 1570d ago )

That Cerny flavored Kool-Aid rots the brain, kids. Don't drink it.

Corpser1570d ago

Another game that pc has higher res textures than next gen consoles

PrimeGrime1570d ago

This comes with the third party territory. These types of games and literally almost all games all start development on a PC anyway.

So it shouldn't be a surprise for most third party titles we will see this. I personally think you just need to give them some time. Yes the architecture is the same as PC's now but the fact of the matter is they still don't necessarily work in the same manner.

Obviously as they are both using APU's now, sure APU's are used in laptops and other desktop PC's but I don't think many developers have been really designing anything specifically for APU's. Especially not the semi-custom ones used in the PS4 and Xbox One.

People keep saying PS4 and Xbox One APU's are Kabini and Temash which isn't true and I understand why those people are concerned because those are for low power devices. The thing is they are only based off of the same jaguar cores but they don't use the same technology as those second gen APU's Kabini and Temash. Just like the new Kaveri Steamroller APU's coming out. These semi-custom jaguar APU's found in both the PS4 and Xbox One are using the same new third generation tech put into the Kaveri. Which is AMD's new high performance APU's planned for early 2014.

Most of you are right it won't be a "Huge graphical leap" not right away it won't be. Just like any other console it won't be until later in its lifespan we really see what these developers get out of the systems.

In a sense though that argument doesn't work so well anymore because the difference in the tech we used is why there was a big leap before, now technology is moving even faster and while all doing the same kinds of stuff practically. Look at what has been have achieved in such a short time since you remember playing 8bit games, having your mind blown by that at the time.

The way I look at it is how much more of a graphical leap do you expect? Some of the demo's shown are literally so close to emulating reality as we see it now. I don't know how many people I showed the dark sorcerer images to that didn't know anything about it. I asked them all what do you think about that person, they all just said it looks like an old man. Then I would ask them well do you think he is real? Then they give me this weird look and of course they say yes, then are truly shocked to hear me tell them it is all computer generated.

I mean how much further can we really go once we completely emulate reality? We can't really go any further than that, reality as we see and know is literally all we know. Once computer generated graphics do reach that point to where it can be used effortlessly, that is it.

So there will come a time where games will never have those leaps anymore that we remember, we were just apart of a different era. An older era because everything will be so advanced in the coming years that games will just look like reality then.

I also think that applies to anything really. We can be smart but everything has a reaching point. We really can only go so far. We aren't there yet for sure in realm of it all but as far as games are concerned we are getting pretty damn close to the reaching point if you ask me.

Most I can see way down the line is higher resolutions and better frames that is about it.

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