Jon of RealGamerNewz writes, "At times the campaign’s objectives can be a bit confusing. You’ll sometimes feel like you’re doing what you’re supposed to do but things just aren’t going your way. If you’re accustomed to playing other RTS games previous to Citadels, that doesn’t necessarily mean you’ll know what to do off the bat in this game. This includes everything down to basic unit training. Instead of creating structures which produce units of a certain type, you’ll produce villagers always and need to send them to structures that will train them to be warriors, marksmen, trebuchet units, and so on. This can be frustrating at first, but once you get a grip on things you’ll understand why it was done this way. Citadels aims to provide a unique and refreshing experience in the Real Time Strategy genre, and does pretty well to accomplish this but not as well as the initial screenshots, developer diaries, and overall impression of the game that was given to us leading up to launch."