A journalist's greatest enemy is the commercial reality of the newsroom: a deadline-driven, hierarchical news environment where gaming scribes desperately try to produce the best possible work in the shortest amount of time.
It’s a fun and energetic environment, but isn’t the most fertile ground for those who wish to explore the complexities of a single game.
That’s why earlier this year, gaming legend Warren Spector opined that the industry desperately needed critics “whose work bridges the gap between reviews and academic writing”.
Fortunately, Australian gaming gurus Dan Golding and Brendan Keogh had already identified Spector’s perceived gap.
In their eyes, it wasn’t so much that the industry needed better critics, but rather a format that allowed existing critics to express themselves in longer form writing.
This week, Golding and Keogh launched Press Select, a start-up publishing house for books that study and critique games.