Dealspwn reports: "Fancy something mildly disturbing? Ever wondered what it would be like if Lost and Silent Hill collided? Then you'll be wanting to take a look at The Chinese Room's new game coming exclusively to PS4, Everybody's Gone to the Rapture. The 'post-event' vibe in the trailer feels like there's some sort of menace just around the corner. What is 'the loop' that somebody was trying to close on the computer? These are questions raised by the brief trailer and we're sure you want to know more too."
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
From Eurogamer: "The Crackdown 3 developer said it had acquired The Chinese Room, the studio behind Everybody's Gone to the Rapture and Dear Esther, from founders Dan Pinchbeck and Jessica Curry."
I'm looking forward to this. They didn't show much but I love the concept.
It's made by the people who made Dear Esther, so expect an extremely pretentious experience.
Journey was the same and look how that turned out. This and Rime look remarkable and are continuing the trend of Sony bringing these emotional narrative experience to consoles.
The trailer made me feel some kind of way. Definitely looking forward to it.