RPG Fan: "Having spent an exorbitant amount of time in the Beta for A Realm Reborn, I can safely say I'm no longer worried. Many players who experienced the land of Eorzea in its original form would rather forget than ever be subjected to that kind of torture again — for good reason. The purpose of this article isn't to highlight what XIV (and Square Enix) did wrong the first time, but instead the way it overcame all odds and made it finally feel right. With a release slated for August 27th on Windows and PS3 (three years after the original was released), it invites players to come back and revisit a beautiful, rebuilt world. It's hard to describe the beauty of this game without comparing it to its train-wreck of a predecessor, but A Realm Reborn stands well enough on its own two legs and begs the question — why wasn't it done this way the first time?"