Review scores manipulate the opinions of readers by tapping into their psychology, in particular a psychological concept called "priming," said games industry veteran Boris Scheider-Johne.
who even reads reviews. sometimes they are paid off and full of shit. Just look at IGN reviews of god hand, deadly premonition and other GREAT games that deserve much better scores.
"who even reads reviews" Really?
just read Lukas_Japonicus' comment. You know what i mean then.
How review scores can manipulate your opinions through psychology? For low end gamers review scores mean so much! that's why all media those days are corrupted just to give a good rating to games. i dont give a damn about review scores, i care about the game itself and the experience it's bringing
I think the broken review system is one of the major factors as to why "Let's Play" videos and twitch are so popular. For the people who do know what they want and have seen through the hypocrisy that is the majority of games journalism (there are a few maverick journalists that do reviews justice, I'm not forgetting them) it makes a lot more sense to watch some gameplay and make your own opinion of whether it's a game you'd like to experience yourself or not. I have some friends that let review scores do the talking, and I've watched enough TED talks over the years to be aware of how it psychologically effects their opinions, but if I was to ever bring that point up I know they'd just feel angered and brush it off with pride. People (males especially) or so bent up on their ego that they find it hard to acknowledge the fact our brains are easily fooled.
despite ignoring their result , i read plenty reviews ... sometimes from bad sorces just for laugh , as you know what to expect . Especially with currently out of favor genres such as Jrpgs . It just doesnt taint and influencez me .
As a game journalist, I find your comment very sad. Reviews as tools: they help people judge if they want to invest their time and money into any particular piece of art, and are important as they establish consensus on what's relevant and what's not, hence defining the medium future goals. It is true that they come with a bias, but this is not bad, it is good! This bias is what pushes the discussion on what a good game is. What is wrong, and should be noted by anyone who reads a review, is that they should not be considered THE TRUTH about any particular game. They reflect the experience of the writer based on what he/she lived before, and will obviously vary according to his/her expectations. Reviews are as good and as accurate as the writer's experience and sensitivity enable him/her. The writer needs intimacy with the medium and with the genre, but even so it is an exercice of writing history: you will never capture it completely. What I would recommend to you is reading many different reviews about the games you want to try, especially the most positive and negative ones. In the constrast among them, you will discover that what is really bad for some people can be good for you, and vice-versa. And respect my profession, please.
IGN gave deadly premonition way to high of a score... shit game man, cool story, but shit game.
Scores do have a damning effect on consumers who dont know what they want. for instance, i think 'thats my boy' is better than 'saving private ryan' because i love humor. i think we should stop giving reviewers games they would never play otherwise to review them.
Its alot easier and in my opinion better just to watch some gameplay of a game you are interested in on youtube, then you get to be the judge instead of relying on someone else's opinion.
can't go wrong that way.
nooo stop using psychology on me, reviewers!
I watch reviews but they don't dictate if I buy it or not. I also watch some gamesplay videos and see some of the gameplay. Watching multiple reviews just help me get a grasp on what to expect and look out for.
My main problem with reviews is standards. Often a 7/10 review is written as if the game is a 4-5/10. There's such a hysteria surrounding 9 and 10/10 games. Reviewers need to be more responsible. People begin to psychologically associate a good score i.e. a 7/10 or even an 8/10, with a bad game. The impact this has on gaming culture is another issue. Bottom line, the quantification 7/10 or 8/10 objectively suggests a game that is good or even great. The quality of a game is of course subjective, but working within the limits of 7 and 8 out of 10, you simply can't say the game is terrible. If you decide on 7 or 8 out of 10, your review has to suggest a quality that resides somewhere within those numerical values. Otherwise it's just irresponsible, juvenile, and actually, just plain stupid and misleading. Either that or we simply do away with scores altogether, and let opinions shine for what they are with all their nuance. It would make the discussion of videogames much more sophisticated and complex if you ask me, not based on broad judgments informed by numbers. Actually, what I've just written is exactly what this article is tlaking about. I intended here to talk about the article but found it was the same idea. BEEN SAYING THIS SHIT FOR YEARS. Oh and also, this article mentions the whole thing about "reviewers not being particularly gifted", which is pretty important to acknowledge. In this culture there's a sort of understanding of people involved in media as somehow authoritative, but that's a total illusion. There are reviews out there that are just appallingly bad in their critical faculty and in their writing. Reviewers aren't untouchable by any means. That said though, that doesn't mean that from now on we should completely disregard everything that reviewers say, because a select few often have some pretty important and insightful things to say about games.
movie reviews are worse, at least with games people can be more objective - since scores are mostly based on actual things, (gameplay/graphx/sound/story.) Where as a movie, someone could give it a 1/5 just because it was too dark, or the reviewer didn't like the ending. It's like, but it has good acting, good writing, good cinematography... come on.
I can see how that could be the case. Still though, you can comment on the pace of a story or narrative, on cinematography, on performances and direction choices, on whether or not those involved managed to fulfil the vision they were pursuing, broader cultural contexts. There's just as many sort of 'components' you can comment on in a film. I do know what you mean though, and the example you gave is obviously inexcusable.
I don't know who is those guys who let their selves influenced so much from reviews but it's not me for sure, I never let review scores influenced my judge usually when I'm interested about a game I read 2-3 reviews from specific sites, watch a few trailers/gameplay videos & read lots & lots of user comments & the gameplay videos & impressions comments is more important for me than any review out there. User score > metascore for me critics have gave lots of times very good scores to garbage games that don't deserve them just look at some examples to get a taste for what I'm talking about: Final Fantasy XIII - Metascore 82 / User Score 6.3 DmC: Devil May Cry - Metascore 85 / User Score 4.7 Dragon Age II - Metascore 82 / User Score 4.0 Diablo III - Metascore 88 / User Score 3.8 As u can see those who buy the games have completely different opinion than critics & I agree with them most of the times, for example FFXIII & Diablo III doesn't deserve their scores not even close those games r garbage & because there is big companies behind them & the franchise is huge/famous/popular critics sugar coat everything & give a pass to those games just because... The final verdict is that critics can't be trusted most of the times, the best judge is your self, each one of us know better than any1 what games we love to play & what games deserve high rankings & top scores, what we read from various sites is just an opinion of some random guy & that's it.
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