Quick Q&A: 'We have to stop underestimating gamers.'

Kotaku: "Since she stepped away from producing Assassin's Creed games at Ubisoft Montreal, Jade Raymond has had a lower profile in the gaming scene. This week, Raymond is back, having overseen development of the new Splinter Cell: Blacklist, the first major game from her new Ubisoft Toronto studio. She's got four answers for us today...and one question for you."

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isarai1770d ago

Hopefully more devs and publishers will begin to think the same, i'm tired of games holding my hand every fucking step of the way, it makes for a really mind numbing experience

MazzingerZ1770d ago (Edited 1770d ago )

If they do I would need to buy games more often, not sure if I'm getting old but just once in a while releases a game that I really want to play...there are games that are "fun" but add nothing to my bank of knowledge thanks to VG, they just vanish from my memories after some months.

Actually AC II (was the only placed in Italy) was played for me only for 15-30 minutes maybe...all that training between the brothers got me kind of ironic that Ubisoft or specifically she takes up the subject..not sure if she was involved in that one, though

another thing publishers should consider is hiring good voice actors, Ubisoft usually has voice actors that you can almost see a person reading the dialogue...

that's a turn off and one really feels playing a VG as non-gamers conceiv them: something animated and without someone understand what I mean?

3-4-51770d ago

Yes, but the opposite of that is games that are frustratingly confusing when they don't have to be.

It seems it's either one or the other, and the balanced games are usually the ones that appeal to the masses.

Acquiescence1770d ago ShowReplies(2)
modesign1770d ago ShowReplies(1)
Convas1770d ago (Edited 1770d ago )

I came in expecting to see thirsty gamers.

I'm not disappointed.

It's ironic too, considering the topic of this story.

MiasmaDodo1770d ago Show
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