Machinima: "Watching games like Rainbow Six and SOCOM change over the years has been painful for me. It’s like watching a child, once pure, hit high school and change everything about himself just to fit in. Obligated to increase sales, once realistic shooters have incorporated regenerating health, linear level design, and absurd stories.
These are lamentations shared by Takedown: Red Sabre Director Christian Allen. As steward of the Tom Clancy’s Ghost Recon series from 2003 to 2007, he’s seen the franchise gradually trade away its individuality and intellectual gameplay for mass-market appeal."