Charlie of Xboxer360 writes, "Games are a fantastic retreat in the whimsical world of fantasy, guns, wealth, depravity and any other exciting themes that in the real world are simply to grim to barter with metaphorically speaking. We have the choice to explore sub-historical worlds close-but-far from ours such as interpretations of Ancient Rome or World War I, or we can delve into the mystical world of fantasy and childlike wonder as we immerse ourselves into disbelief. No matter your fancy, games are about engaging a medium with a set of constraints; your choices are your own, right?
Whether you’re Gordon Freeman sprinting down the streets of City 17 or the Nerevarine incarnate on a holy pilgrimage to slay demons, you’re in control of your character. It’s up to you what you do, what guns you use, the path you take; ultimately you’re the driving force behind that game. At least, this is the impression games like to give us; do we really have control over our experience in a game, or is it just a farce?"