A staff writer for www.vgu.tv discusses his discontent with the lack of dark endings in video games.
You can't simply say 'more games should have dark endings' as if it was some worth while objective. The dark (although debatable) ending of TLOU was in line with it's gritty narrative and brilliantly conceived world. It's actually the same with 'emotions in games' in my opinion. The one thing that worries me about David Cage is his focus on 'making people cry'. It should come out of the narrative and the character development, not be part of the actual make up of the game, otherwise it feels like a manipulated objective and not a natural occurrence. So no, there shouldn't be more games with dark endings, there should be more developers with the conviction to be true to a vision from beginning to end ... and if that leads to a dark ending, so be it.
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