During a technical presentation about Ryse: Son of Rome some new interesting info and gameplay directly from Crytek has been shown about the game, that has been in development for a year and a half and is made using Autodesk Maya.
I hope the game offers quality gameplay because it does look nice
I can honestly say this is the only new IP that I really liked from the Xbox One.
Definately, a game that sets a change from the common exclusives for the xbox also other new IP's like Quantum Break, Sunset Overdrive and the upcoming black tusk studios game can't wait to get my hands on them
they put a lot into the player+some NPCs, but barley anything is left for the environment,why is everything so gray and bland?
This looks mediocre to me compared to Quantum Break and Project Spark.
I agree, kind of a bland looking game. Spark to me looked like it could be a blast to play.
150,000 is nothing. Even late PS3 exclusives (Heavy Rain, Uncharted 3, Killzone 3, GT5, GT6, even Uncharted 2) are comparable. It's ok for a launch game.
Lmao the very first sonic game on ps360,sonic was 1 million polygons.
Enemy no those ps3 games are not comparable If you notice Racers always have higher poly counts because theres not alot to render up close compared to action games. UC2 had 37k to 45k for Chloe and Drake, KZ3 had 10k for characters and 45k for head closeups. http://www.gameartisans.org... "For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures." http://www.eurogamer.net/ar... -Ryse Son of Rome has alot of tech running under the hood, which has clearly made it the most visually stunning next gen exclusive game.
@Enemy It's crazy how you're spreading false information yet more people agreed with you than disagreed! Here's a shot from Killzone SF technical presentation. It says Killzone 3 used 10,000 polygons for the highest level of detail character models. Killzone SF uses 40,000 for the highest LOD character models. https://securecdn.disqus.co...
Cold fire i think those numbers are just for npcs not sure though as the article about it was a while ago, either way both games look fantastic.
@Enemy, Jodie from Beyond Two Souls is at 30,000 and looks awesome. http://www.blogcdn.com/www.... 150,000 is an incredible improvement
I understand how it looks like an average game but I just don't understand people are impressed by this game.
I will never understand how the few can come in here and say this doesn't look impressive or at least sound impressive. The game looks pretty solid so hopefully the game play is deep.
This is the same for Ryse, Joke's, 150k is their "cut scene" model. All this really is, is they can seamlessly switch into a cutscene from game play (listen to Evan's speech). You will never play a 150K poly model - which is pretty apparent if you actually take the time and compare the opening sequence and compare the fidelity with the same model during game play. He also mentioned the joints in faces which are designed @ 260 - but can drop down to 10 (!) during game play - if you want to extrapolate from here what the LOD drops down... 150K is LOD0 - used for cut scenes. I would also think - since those roman guys all look the same - the same model is quite re-factored through geometry instancing. It just underlines what you see in the game: High res on closeups - with no other detail around (usually covered in motion blur or DOF) and a quite simplistic environments in the distance.
This game is nothing special, not in graphics and definitely not in gameplay
Gray colour filter =/= bland look at MGS4 and MGS3, they're filtered with grey and brown color, but they're all not bland
ju This is different. Its seamless lod transition just like in game, Previous games and engines had a definite split between what could be seen in game and the cutscene assets. you will play a 150k model if you want but you will have to do the usual run character against a wall and rotate the camera to look at his face, then you will get a seamless lod0 so in fact you can see the cutscene models at all times and in game. your facts are straight but i think you missed that part. difference being that in games like uncharted, no matter how close you got the camera to the players face in game and outside of a cutscene you would never get the lod0 cutscene model detail. in ryse you can. simple :)
@cold fire And old wizard trailer tech demo used about 1 million for 1 character. Running in game on ps4 . Lol. Lets not compare. If you go to shader it's also is not comparable
ju watch the vid with Chris Evans Autodesk presentation go to 8:40 it begins with "From day one we had this mantra in the company of play the cutscene" "that rig, the chracter you see in the cutscene is the same character in gameplay if you zoom in anytime during combat its the same" http://area.autodesk.com/oo... This gives you a quick comparsion specs that show how much Crytek are pushing with Ryse: http://opa-ages.com/forums/... -hey spin it all you want but we have eyes and Crytek is putting it out there for all to see, no big talk while hiding the game, the vids, behind the scenes work vids, tech breakdown presentaions all speak for themselves, its not all about graphics though, a game could have superb visuals and suck or decent visuals and kick ass in the fun dept but to downplay what Crytek is doing here at least for now from a visual standpoint is fanboyish talk, spin, spin, spin, but it is what it is.
this is game i have no interest in.. seems linear as hell... and those QTEs at every fight..urghh!! The most interesting game is definitely Quantum Break! It's still CG but seems interesting!
abzdine leave it out, everyone knows that you a pathetic sony fanboy. why are you in here?
Accordingly to tokugawa anyone with a viewpoint other than his is a fanboy. Sigh, some gamers have a lot of growing up to do. Edit: He's here for the same reason you are. How do you not get that? Does that make you a fanboy, too? Of course it doesn't. Asking that only makes you seem like a troll.
a) there is no such thing as "seamless lod transition". This would require "vertex morphing" and "interpolation" which would be so expensive that the whole purpose of using LOD in the first place becomes irrelevant. and b) "playing through cut scenes" means exactly that. The cut scene models are run by the game engine - sure an achievement - but it does not mean, "you play cut scenes", because you don't. And Joke's..for someone who doesn't care about "console power superiority" you are trying quite hard to make the XBone something it isn't. The whole thing is MS/Crytek marketing at work. Why didn't they in fact publish the LODs for the model and tell which is used where? They have nothing to hide, don't they? Crytek does this quite well with Ryse. It uses state of the art technology to squeeze from the XBone whatever they can. Quite an achievement, I give them that. Nothing what others haven't done before though.
it's going to be trash.. i played for over 25 years i know garbage when i see it. i bet it will get a 7 or 7.5 rating when it comes out
No way is this getting a 7. It's getting at least a 8.5 maybe a 9. Killzone Shadow Fall might get 7 -7.5.
@Fun What makes you say that? From what I've seen, gameplay looks great. Hopefully it feels great. Or... is your inner fanboy just coming out?
you would think more gamers would have this intuition by now.
Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre? But they praise a game like C.o.D to high heaven. KZ is an excellent series and Ive enjoyed every installment of it. Cant wait for shadow fall day one.
A 7.5 isn't trash, boy.
"Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre?" To be fair KZ does not bring its own contribution to FPS as a genre. Its just eye candy with descent game mechanics. nothing more. you would call it an average game if it wasnt so pretty.
"i played for over 25 years i know garbage when i see it." That's nothing to be honest. I've been gaming for 36 years and know you can't judge a game until you've actually played it.
My point is the fps genre is really saturated. I never see any complaints about any other shooters not being innovative. Why does this always seem to fall on the shoulders of GG. And how can anyone be so sure of what the game is doing without having played it. To be honest i play a lot of shooters and very few of them bring anything new, but i still enjoyed them no less. I may be in the minority but i play kz because i honestly like the story and the characters. The fact thats its on the ps4 with awesome graphics and more open just makes it that much better for me.
At the very least, KZ will get a high(er) rating, just to spite xbox... same with Ryse getting a low(er) rating.