1050°
Submitted by Abriael 487d ago | video

Ryse: Son of Rome Technical Presentation Shows Gameplay and Development: Marius is 150,000 Polygons

During a technical presentation about Ryse: Son of Rome some new interesting info and gameplay directly from Crytek has been shown about the game, that has been in development for a year and a half and is made using Autodesk Maya. (Ryse: Son of Rome, Xbox One)

Credit url: area.autodesk.com
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NYC_Gamer  +   487d ago
I hope the game offers quality gameplay because it does look nice
#1 (Edited 487d ago ) | Agree(105) | Disagree(30) | Report | Reply
RyuCloudStrife  +   487d ago
I can honestly say this is the only new IP that I really liked from the Xbox One.
#1.1 (Edited 487d ago ) | Agree(44) | Disagree(96) | Report | Reply
Genesis1295  +   487d ago
Definately, a game that sets a change from the common exclusives for the xbox also other new IP's like Quantum Break, Sunset Overdrive and the upcoming black tusk studios game can't wait to get my hands on them
NewMonday  +   487d ago
they put a lot into the player+some NPCs, but barley anything is left for the environment,why is everything so gray and bland?
InTheLab  +   487d ago
This looks mediocre to me compared to Quantum Break and Project Spark.
itBourne  +   487d ago
I agree, kind of a bland looking game. Spark to me looked like it could be a blast to play.
Enemy  +   487d ago
150,000 is nothing. Even late PS3 exclusives (Heavy Rain, Uncharted 3, Killzone 3, GT5, GT6, even Uncharted 2) are comparable.

It's ok for a launch game.
cee773  +   487d ago
Lmao the very first sonic game on ps360,sonic was 1 million polygons.
JokesOnYou  +   487d ago | Well said
Enemy no those ps3 games are not comparable
If you notice Racers always have higher poly counts because theres not alot to render up close compared to action games. UC2 had 37k to 45k for Chloe and Drake, KZ3 had 10k for characters and 45k for head closeups.
http://www.gameartisans.org...

"For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures."
http://www.eurogamer.net/ar...

-Ryse Son of Rome has alot of tech running under the hood, which has clearly made it the most visually stunning next gen exclusive game.
#1.1.7 (Edited 487d ago ) | Agree(78) | Disagree(93) | Report
CoLD FiRE  +   487d ago | Well said
@Enemy It's crazy how you're spreading false information yet more people agreed with you than disagreed!

Here's a shot from Killzone SF technical presentation.

It says Killzone 3 used 10,000 polygons for the highest level of detail character models. Killzone SF uses 40,000 for the highest LOD character models.

https://securecdn.disqus.co...
IRetrouk  +   487d ago
Cold fire i think those numbers are just for npcs not sure though as the article about it was a while ago, either way both games look fantastic.
bjmartynhak  +   487d ago
@Enemy,

Jodie from Beyond Two Souls is at 30,000 and looks awesome.
http://www.blogcdn.com/www....

150,000 is an incredible improvement
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mikeslemonade  +   487d ago
I understand how it looks like an average game but I just don't understand people are impressed by this game.
slimpickens  +   486d ago
I will never understand how the few can come in here and say this doesn't look impressive or at least sound impressive. The game looks pretty solid so hopefully the game play is deep.
Ju  +   486d ago
This is the same for Ryse, Joke's, 150k is their "cut scene" model. All this really is, is they can seamlessly switch into a cutscene from game play (listen to Evan's speech). You will never play a 150K poly model - which is pretty apparent if you actually take the time and compare the opening sequence and compare the fidelity with the same model during game play. He also mentioned the joints in faces which are designed @ 260 - but can drop down to 10 (!) during game play - if you want to extrapolate from here what the LOD drops down...

150K is LOD0 - used for cut scenes. I would also think - since those roman guys all look the same - the same model is quite re-factored through geometry instancing.

It just underlines what you see in the game: High res on closeups - with no other detail around (usually covered in motion blur or DOF) and a quite simplistic environments in the distance.
Gardenia  +   486d ago
This game is nothing special, not in graphics and definitely not in gameplay
sobotz  +   486d ago
Gray colour filter =/= bland

look at MGS4 and MGS3, they're filtered with grey and brown color, but they're all not bland
Autodidactdystopia  +   486d ago
ju

This is different. Its seamless lod transition
just like in game,

Previous games and engines had a definite split between what could be seen in game and the cutscene assets.

you will play a 150k model if you want but you will have to do the usual run character against a wall and rotate the camera to look at his face, then you will get a seamless lod0

so in fact you can see the cutscene models at all times and in game.

your facts are straight but i think you missed that part.

difference being that in games like uncharted, no matter how close you got the camera to the players face in game and outside of a cutscene you would never get the lod0 cutscene model detail.

in ryse you can.

simple :)
GameNameFame  +   486d ago
@cold fire

And old wizard trailer tech demo used about 1 million for 1 character.

Running in game on ps4 .

Lol. Lets not compare. If you go to shader it's also is not comparable
JokesOnYou  +   486d ago
ju watch the vid with Chris Evans Autodesk presentation go to 8:40 it begins with

"From day one we had this mantra in the company of play the cutscene"

"that rig, the chracter you see in the cutscene is the same character in gameplay if you zoom in anytime during combat its the same"
http://area.autodesk.com/oo...

This gives you a quick comparsion specs that show how much Crytek are pushing with Ryse:
http://opa-ages.com/forums/...

-hey spin it all you want but we have eyes and Crytek is putting it out there for all to see, no big talk while hiding the game, the vids, behind the scenes work vids, tech breakdown presentaions all speak for themselves, its not all about graphics though, a game could have superb visuals and suck or decent visuals and kick ass in the fun dept but to downplay what Crytek is doing here at least for now from a visual standpoint is fanboyish talk, spin, spin, spin, but it is what it is.
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abzdine  +   486d ago
this is game i have no interest in.. seems linear as hell... and those QTEs at every fight..urghh!!

The most interesting game is definitely Quantum Break! It's still CG but seems interesting!
tokugawa  +   486d ago
abzdine

leave it out, everyone knows that you a pathetic sony fanboy.

why are you in here?
blackmanone  +   486d ago
Accordingly to tokugawa anyone with a viewpoint other than his is a fanboy. Sigh, some gamers have a lot of growing up to do.

Edit: He's here for the same reason you are. How do you not get that? Does that make you a fanboy, too? Of course it doesn't. Asking that only makes you seem like a troll.
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Ju  +   486d ago
a) there is no such thing as "seamless lod transition". This would require "vertex morphing" and "interpolation" which would be so expensive that the whole purpose of using LOD in the first place becomes irrelevant.

and b) "playing through cut scenes" means exactly that. The cut scene models are run by the game engine - sure an achievement - but it does not mean, "you play cut scenes", because you don't.

And Joke's..for someone who doesn't care about "console power superiority" you are trying quite hard to make the XBone something it isn't. The whole thing is MS/Crytek marketing at work. Why didn't they in fact publish the LODs for the model and tell which is used where? They have nothing to hide, don't they?

Crytek does this quite well with Ryse. It uses state of the art technology to squeeze from the XBone whatever they can. Quite an achievement, I give them that. Nothing what others haven't done before though.
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mrmarx  +   487d ago
it's going to be trash.. i played for over 25 years i know garbage when i see it. i bet it will get a 7 or 7.5 rating when it comes out
Funantic1  +   487d ago | Well said
No way is this getting a 7. It's getting at least a 8.5 maybe a 9. Killzone Shadow Fall might get 7 -7.5.
ABeastNamedTariq  +   487d ago
@Fun

What makes you say that? From what I've seen, gameplay looks great. Hopefully it feels great. Or... is your inner fanboy just coming out?
AceBlazer13  +   487d ago
you would think more gamers would have this intuition by now.
timotim  +   487d ago
I agree with Fun that KZ: SF is going to average 7.x across the board, the GAMEPLAY just doesn't seem anything special at all and it doesn't look to bring anything even remotely new to the genre...but lets say you're right about Ryse...how did you come up with "garbage" for a game rated 7? Not every game needs to be 9-9.5 to be considered good. I think Ryse looks phenomenal graphically and they have only touched on elements of all the mechanics. If the general stuff pans out well, I see it being a great start to a promising series/franchise.
fpshooter2  +   487d ago
Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre? But they praise a game like C.o.D to high heaven.

KZ is an excellent series and Ive enjoyed every installment of it. Cant wait for shadow fall day one.
Heisenburger  +   487d ago
A 7.5 isn't trash, boy.
GodGinrai  +   487d ago
"Why is it whenever a new KZ game comes out people like to say it brings nothing new to the genre?"

To be fair KZ does not bring its own contribution to FPS as a genre. Its just eye candy with descent game mechanics. nothing more. you would call it an average game if it wasnt so pretty.
timotim  +   487d ago
@fpshooter

Yet another KZ would have been perfect...if it was for the PS3. But this is next gen we're talking about here. You can't go into the next generation with the same exact game, bringing nothing new. Where's the 4-way co-op campaign? Where's the revolutionary new multiplayer modes? You have to actually make something next gen...other then graphics I don't see anything next gen at all with Shadow Fall...if that's the case, the game should be coming out for PS3 as well.

And for the record, I despise CoD. More of a Halo man myself.
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slimpickens  +   486d ago
"i played for over 25 years i know garbage when i see it."

That's nothing to be honest. I've been gaming for 36 years and know you can't judge a game until you've actually played it.
fpshooter2  +   486d ago
My point is the fps genre is really saturated. I never see any complaints about any other shooters not being innovative. Why does this always seem to fall on the shoulders of GG. And how can anyone be so sure of what the game is doing without having played it.

To be honest i play a lot of shooters and very few of them bring anything new, but i still enjoyed them no less. I may be in the minority but i play kz because i honestly like the story and the characters. The fact thats its on the ps4 with awesome graphics and more open just makes it that much better for me.
H0RSE  +   486d ago
At the very least, KZ will get a high(er) rating, just to spite xbox... same with Ryse getting a low(er) rating.
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fpshooter2  +   486d ago
Horse

Oh. Like how heavily sword got put down because it was a ps3 exclusive. That game can still hold its own to this day with brand new games. KZ doesn't need ryse to fail so it can succeed. Check the pre-orders its well on its way to success already.
KingTrash  +   486d ago
I played it at Comic-Con. It's not that fun to play but anyone arguing that this game is anything less than visually stunning is an idiot. This is easily the best looking next gen game I've seen so far. It's absolutely gorgeous.
trywizardo  +   487d ago
@cee773 dude you're really dumbass they said the main character facial details have 150,000 the face alone ...
@enemy heavy rain was a game for mini-pressing game and the character facial details wasn't as good as L.A noire and uncharted 3 looks really good but this thing is better , and how do you compare a racing game to a action game ??!!
Blackdeath_663  +   487d ago
people discussing polygon counts are silly it may have been relevent a few years back during ps1 and ps2 days but now its completely irrelevant because of diminishing returns. 150,000 polygons will look exactly the same as 200,000polygons as this pic explains http://a.yfrog.com/img618/8...
trywizardo  +   486d ago
@blackdeath_663 actually this pic shows the importance of the polygons look at 6000 then 60000 there are a huge difference between them and that happens to 150,000 polygons ^_^
Kenshin_BATT0USAI  +   486d ago
No, the image doesn't. Yes the 60,000 ver. does look a tad better. But that's 60,000, and it's already extremely smooth. You can't get much better than that in an easy to notice way. If anything, I think developers should work on collision and such more. Lara Croft's hair going through her neck with tressFX on is a ideal example of the lack of advancement in collision.
Pope_Kaz_Hirai_II  +   487d ago
I have a feeling this game will be really short.. these kind of games always are.
trywizardo  +   487d ago
i guess the campaign may last 15H minimum (just guess) and there are multiplayer for it , sooo its not that bad ^_^
MELMAN26  +   486d ago
I wouldn't mind that, as long as the story is really good, and I truly enjoy the game.
GuyThatPlaysGames  +   487d ago
Regardless of how many polygons there are, if the core gameplay isn't fun, then this game is worthless. Worry less about polygons and more on fun!
Gemmol  +   487d ago
lol people say this for Nintendo system, but they get ignored lol
Bigpappy  +   487d ago
It is a gory sword game with great graphics and runs at 60 fps. I think there is some fun to be had in there even if short lived.
IRetrouk  +   487d ago
Bigpappy, i think the game runs at around 30fps, there was a video posted last week about it. Not that thats a bad thing.
pyramidshead  +   487d ago
@bigpappy
the game struggled to maintain 30fps. :/
Kenshin_BATT0USAI  +   486d ago
30fps for an action game is never a good thing. There is a 60fps standard for action games. Takes Ninja Gaiden, or Devil May Cry 3 , even Metal Gear Rising. What made them great games? Not story, that's for sure. But definitely the absurdly fast reactionary based gameplay which you can only really do at 60fps.
Psn800  +   487d ago
Yeah the game looks really good .
CalibriSerif  +   487d ago
those 5 billions transistors are working extra-hard doubled with the power of the cloud!

Even the extra 53Mhz is a miracle!
andrewsqual  +   487d ago
This game was announced at E3 2010 as a current gen game and, up until 4 months ago, was a Kinect only game before moving to the Xbox One. Crytek have not made a good game since the original Far Cry released in 2003.
Why any of these things are an automatic indication of a great game is beyond me.
Old McGroin  +   487d ago
@ andrewsqual

I think you mean why any of these things are an automatic indication of a bad game is beyond me.
Seafort  +   486d ago
Hey it's true Crytek has always been a mediocre developer no matter what platform they are developing for.

All they are famous for is their arrogant CEO and pretty graphics.

Don't expect much from Ryse as it's changed direction quite a few times. Wasn't it meant to be a kinect game for current gen console?

Now its a next gen game without kinect but with added QTEs.
FamilyGuy  +   486d ago
Ryse looks like trash to me, I really don't understand the hype.
It doesn't look all that great, the main character may be high in triangles but it's a really bland looking character model. He's extremely plain looking.
The movements all look scripted likes it's on rails. Sightseeing with no off-the-path venturing.
The fighting is nothing but slowed down quick time events. It wants to look like 300 and Sparticus during the attack sequences but with it slowing down during those button press moments it loses a lot of tension compared to something like Heavy Rain where you had to frantically do the quick time events during high tension scenes.
On top of all that it looks like it's gonna be a short game, like 9 hours or less. I can't justify/explain this one, it just gives me that vibe.

Console preferences aside, I just don't understand the excitement. The theme is cool, I like Roman Empire dated stuff but this just doesn't look fun. It looks like it's still meant to be a Kinect game.
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slimpickens  +   486d ago
I think the game looks really good with deep visuals and hopefully game play. This game is also going for that Rome vibe and doing a good job at it. Why anybody would compare it to Heavy rain is beyond me and just shows some people simply have lower expectations. It was never described exactly what type of game Ryse was intended to be but the removal of Kinect was definitely a good choice and paid off. Day one with my XBO console. I could careless about the competition because the games I prefer are all coming to the console of my choice.
assdan  +   486d ago
Is that a lot of ppolygons? With no reference it means nothing. That's almost like saying servers have more processing power than the entire world did in 1996.
3-4-5  +   486d ago
Art Style & Skill at being an artist matters more than how many polygons a character has.

* That is like bragging about how many canvas's you have to paint on, but lacking the ability to actually paint well or skillfully.
richierich  +   487d ago
Me too
Starbucks_Fan  +   487d ago
you must really like money
Blank  +   487d ago
You must really like starbucks. Sorry I couldnt resist lol.
Starbucks_Fan  +   487d ago
lol I actually prefer Dunkin Donuts XD. I would change my username if I could. Starbucks is too expensive.
no_more_heroes  +   487d ago
You can change your username. I used to post under the name golden_cannon but I changed it.

no_more_heroes sounds more edgy ;)

/jk
AutoCad  +   487d ago
day uno
wishingW3L  +   487d ago
day juan
Snookies12  +   487d ago
day ichi

Nah seriously, hopefully it has some decent gameplay to back up the visuals. Else it's all for naught.
Jazz4108  +   486d ago
Day one for me. Cant wait for the new gen to start. Im really burnt out on the current gen.
Mounce  +   487d ago
http://dlb-network.com/2012...

2012 article, Naughty Dog is already all over doing muccccch more. In Naughty Dog we trust.
Spoons  +   487d ago
Have a feeling that's not true if Crytek is only pushing 150k, but if it is doing 1 million then that is simply amazing.
RyuCloudStrife  +   487d ago
In the tech demo Quantic Dream did on the PS4 The Dark Sorcerer had about 1 million polygons

http://www.vg247.com/2013/0...
mw2ftw   487d ago | Spam
HammadTheBeast  +   487d ago
Killzone Shadow fall is pushing 40 k in NPC background characters alone.

I wonder how many the main character has.
edonus  +   487d ago
@HammadTheBeast
HAHAHAHA.... good joke.

At least i hope you are joking.

KZSF is a FPS the main cahracter is essentially hand and a HUD. There is no real Main character to be built other than cutscenes and and the occasion tps shot if that and they wont be putting more than 40k polygons on something rarely seen.

But I am sure you knew that already.

Again good joke.
Spoons  +   487d ago
@HammadTheBeast

They won't need polygons for the main character, it is a fps.

So really there is 40k polygons for npc's, I'd wager that there is that or more in the npc's from Ryse too.

And as for the tech demo that has 1 million polygons I think it goes without saying that we all know we won't see graphics like that for a very long time or even not at all.
HammadTheBeast  +   487d ago
The Killzone thing was a joke.... keep it classy N4G.

However, GT5 has cars with 500 k poly counts. In the early PS3 game LAIR, the rider and it's dragon had 150 k polygons.

http://www.gameartisans.org...
starchild  +   487d ago
@HammadTheBeast

In guerrilla's presentation they never said the 40,000 polygons were for NPC background characters. I've looked at the slides myself.

Here is what Digital Foundry said about it:

"For in-game characters, the PS3 game used three different LOD models (more polygons used the closer you are to the character in question), up to 10,000 polygons and 1024x1024 textures. Things have changed significantly for PlayStation 4 with seven LOD models and a maximum of 40,000 polygons and up to six 2048x2048 textures."

Nothing about it only being used for background NPCs. Even if the main character does use more polygons, I seriously doubt that it will be significantly more that the other characters. Maybe around 60,000.
Salooh  +   487d ago
When Quantic Dream create a demo they make the game better then the demo . So we will see ..

150k is still impressive though ^^ .
zebramocha  +   487d ago
@kingdom scroll down some.
http://m.neogaf.com/showthr...
Muerte2494  +   487d ago
Direct feed screenshots say otherwise....

Ryse
http://abload.de/img/image_...

ShadowFall

http://abload.de/img/kzsfod...

now compare those textures. Come one guys really?
starchild  +   487d ago
@Muerte2494

I'm not sure which game you are trying to say has better textures, but the textures in both of those screenshots look pretty bad to be honest.

But when you just see the games being played they both look fantastic.

http://area.autodesk.com/oo... at around the 10:15 mark.

http://www.youtube.com/watc...
No_Limit  +   487d ago
Are you guys not entertained with 150,000 polygons!?
HardTile_   487d ago | Spam
Ju  +   487d ago
Yeah, ~150k @ LOD0. 260 joints in the face - in the close up. And goes down to 10 (!). So, what we knew before. LOD0 is really only used for cut scenes (according to Evans). You'd probably never see that while playing the game.
Mounce  +   486d ago
Don't forget as well. This says MARIUS, the main character, is 150K. That doesn't mean EVERY character will be of that quality.
Abriael  +   487d ago
You forget all the cloth and armor physics simulation, and that there are a ton of characters on screen here.

Mind you, naughty dog does great as well, but you're comparing apples to oranges.
Good_news_every1   487d ago | Spam
starchild  +   487d ago
I'm sure Naughty Dog will put out something amazing because they are one of the most talented and skillful developers around.

That said, this Naughty Dog job listing doesn't mean that in-game models will be one million polygons because characters are always modeled at a higher polygon count in a modeling program and reduced for use in-engine.
Kingdom Come  +   487d ago | Well said
Naughty Dog are phenomenal developers, but, when it comes to them discussing and presenting games prior to release they can not always be trusted:

http://www.lazygamer.net/ps...
N4G_IS_SONYS_WHORE   487d ago | Spam
WrAiTh Sp3cTr3  +   487d ago
Lol, @ the disagrees.
specialguest  +   487d ago
Im waiting to see someone try to argue against this fact instead of only disagreeing.
wishingW3L  +   487d ago
I always thought that UC3's graphics were gimped for the inclusion of 3D because if you play UC2 it looks way better. But UC3's set piece are still the best I've seen this gen and nothing comes even close to match it.
Skips  +   487d ago
A pre rendered trailer (which most games this gen had) is more understandable than Crytek going so far as to calling Crysis 3 a "Masterpiece"...

http://www.vg247.com/2013/0...

Crysis 3 a Masterpiece??? LMFAO!

and @WrAiTh Sp3cTr3 and specialguesst...

I guess the same could be said about Turn 10 Studios???

http://i.imgur.com/3DqMpDV....

EDIT: Looks like aceitman beat me to it. lol
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kewlkat007  +   487d ago
Wow..didn't think Naughty did that sh!t
tokugawa  +   487d ago
skips

i was looking for you in the thread. remember in the ryse blog when i mentioned the sail tearing and you tried to downplay it??

http://n4g.com/user/blogpos...

http://area.autodesk.com/oo... well if you haven't already seen the vid, then watch it. because at the end crytek talk about.

also, did you manage to find something on the same level in gow??

how would you like your crow?
#4.3.8 (Edited 487d ago ) | Agree(7) | Disagree(5) | Report
Thatmattkid  +   486d ago
I noticed the last of us was very different also. The game was amazing but there were little touches missing that I noticed during their E3 presentation.
Skips  +   486d ago
WOW! Disagrees and no arguments???

Looks like I hit a nerve here...

@tokugawa

That sail doesn't fix all the other problems in Ryse bud...

http://i.imgur.com/qIBNIBo....

Exact reused character models/animations, floating bodies, NPC's sinking into the ground, etc. etc
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theWB27  +   487d ago
Oh really...cause a job listing says a lot right? Here's a further explanation.

http://www.officialplaystat...

"But there’s more to it than meets the eye, as we found out when we caught up with 3D World’s technical editor Rob Redman: “The PS3 almost definitely couldn’t handle [million-poly models], especially not while running lights, normal mapping, anti-aliasing and the geometry for other characters and environments.”

“It just doesn’t have the memory available. Or the graphics processing power,” Rob elaborates. But that isn’t as clear an indication of a PS4 project as is seems, as Rob explains: “almost every game character these days starts of as a high resolution model with tens of millions of polygons.”

“These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look of the fully detailed.”

So just because someone’s working on creating million-poly models, that doesn’t neccessarily mean they’ll show up in the game in such high detail. Perhaps Naughty Dog were already in million-poly territory with Uncharted 3 before scaling it down? Let’s take a look at the development shots from a little behind-the-scenes blog Naughty Dog posted:

Nice try though Mounce
porkChop  +   487d ago
Did you bother reading the article Mounce posted? You're talking about Naughty Dog on PS3, whereas the article was talking about Naughty Dog on PS4. Whether 1m poly models were possible on PS3 is completely irrelevant here.

Nice try though theWB27
theWB27  +   487d ago
@porkChop
I read his article. Did you bother reading what I posted?

In the quote Rob says-"Almost every game character these days starts off as a high res model with tens of millions of polygons. These are then baked into a set of texture files, either displacement or normal maps, that give the lower res model the look pf the fully detailed."

Then it ends with-So just because someone’s working on creating million-poly models, that doesn’t neccessarily mean they’ll show up in the game in such high detail. Perhaps Naughty Dog were already in million-poly territory with Uncharted 3 before scaling it down?

Should I break it down more? Just because they are creating million poly figures, doesn't mean they'll show up in game at a million polys. Crysis 3 isn't even pushing a million in game polys...stop dreaming.
PSVita  +   487d ago
@thewb27- Your whole arguments based off a quote for the ps3. Should I break it down for you more?

It was posted on jan 25th before the PS4 reveal. So before the person that wrote this article even knew the Specs.
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theWB27  +   487d ago
@PSVita

I don't care if it was posted last year. The most demanding PC games out there don't push a million polygons. PS4 won't be either...so a tech demo or a job listing doesn't change the fact that the PS4 won't be pushing million poly in game characters...period.

About the PS3 bit- it's there for you to read. Characters start off at high poly counts...learn to read and not see what you want to see.

PS4 WILL NOT BE PUSHING MILLION POLY CHARACTERS. It's not even Sony's fault for the way numb skulls think about this machine. Shame...
M-M  +   487d ago
What's up with the damage control? I only game on Playstation since it's my console of choice, but you don't see me going in Xbox articles trying to find a way to bash it.
SlavisH2  +   487d ago
trolling hard this has nothing to do with this article smh
Heartnet  +   487d ago
Game not made or shown off.. this article holds 0 evidence for this aside from a job listing? dude that oculd just be for cinematics or a demo for their game..

creating million poly models is easy but getting them to render and be dynamic in a real time environment wont be possible..
corvusmd  +   487d ago
Be careful with this one...it's very vague, it could be just a tech demo or something of that sort. Not to mention that as we see Ryse is a game that is incorporating destruction and such...if you don't do that to the level that Crytek did, then you can free things up to make higher poly-counts. These characters are that high poly count in game...not cutscene only. However, more important than all of this...Ryse at 150k looks amazing, wasting time to create a 1 mil poly count character at this point may end up being a waste of time/resources and go unnoticed
Tontus  +   487d ago
Do you not understand game development? In every single game you play artists create the characters in Zbrush using millions of polygons and then convert all the displacement into normal maps which uses a tiny fraction of the amount of polygons used to originally create it but with a comparable result. The characters that you play as in Naughty Dogs new game will not have 1,000,000 polygons in-game, don't be so naive with your 'in Naughty Dog we trust' nonsense.

Ryse is an incredible looking game, people should stop talking about polygons when they don't even understand what they're talking about and just focus on what you can actually see.
jah-Fu  +   486d ago
A naughty dog comment and a link on a ryse article for XO. So damn lame. God who gives a shit. I just don't get it. It's like me caring what the price of an aardvark milk bath is in Africa.
Lovable  +   487d ago
I better see the pores on his skin.
Pancit_Canton  +   487d ago
I thought you said you want to see his foreskin. I was like WTF. lol
Cherchez La Ghost  +   487d ago
This looking like a day one purchase also.

Forza 5
Watchdogs
Assassin's Creed
Battlefield 4
Ryse
Dead Rising 3

Yea, buddy!! I'm having some fun in the winter, baby!!
PFFT  +   487d ago
I highly agree!
iMixMasTer872   487d ago | Spam
KEEPNITREAL  +   487d ago
@ Cherchez La Ghost
I have those preordered also but not assassin's creed ( it can wait a few weeks ) , I have Killzone and COD Ghosts instead . I can't resist those shooters !! Epic battles during holidays !!!!!
bigfish  +   487d ago
Big WoW......150,000 polys is nothing new for PS3 owners.. lets wait and see how many the PS4 can push for the lead character. I wont be surprised if the figure is double that
Abriael  +   487d ago
150k in one character among a ton on screen isn't exactly small.
M-M  +   487d ago
Polygons aren't everything. In instances yes, it does make the models look better, but there are ways to use a low amount of polys and have them look like they were high poly count models.
CC-Tron  +   487d ago
At a distance yes. Up close not so much.
LogicStomper  +   486d ago
I find it hilarious that you don't talk about how it looks on its own, but rather compare it to your favoured console exclusives. It's like, can't you give credit where credit is due?

Say you compare two 10/10 movies. You would be the one that is like "Well movie one has this and looks better than movie two. Movie two is crap compared to movie one"
Even though both are 10/10 movies, you try to belittle one and make it look like trash by judging it *relative* to your favoured movie.
#7.3 (Edited 486d ago ) | Agree(2) | Disagree(1) | Report | Reply
jah-Fu  +   486d ago
I bet according to you the ps4 cures cancer. Press the power button and tumors disappear. Pick up the controller and your allergies are eliminated. Need to take a crap but too busy playing Knack, squeeze and hold both triggers and say "make me poo" into your earbud.
#7.4 (Edited 486d ago ) | Agree(1) | Disagree(0) | Report | Reply
saint_seya  +   487d ago
I see a lot of comments about ps3/ps4 games, or saying that is not much and other things.
I dun get why people come to say that, im a big sony fan, yet i came here to read about this game, to see how it looks, and knows a bit more, because im a fan, not a blind one that things xbox cant have a good game. Please stop this, i hate this kind of trolling.

On topic: This game seems to look cool, i have to wait and see before judging, but it looks cool so far, i need to see gameplay to see how it looks, but so far looking good.
M-M  +   487d ago
Thought I was the only one, things are starting to get a little out of hand lately.
Saddam_hussein  +   487d ago
It's gettin to the point where I don't even bother reading any articles or just avoiding the site.
torchic  +   487d ago
wtf! you are chief troll buddy!
starchild  +   487d ago
Thanks, guys. I feel the same way. I am mostly a PC gamer, but I also own a PS3 and 360 and I plan to get a PS4 near launch, but I hate all the mindless negativity and trolling that goes on.
bigfish  +   487d ago
@Saint_seya
Dude Chill Out! ,, if your a football fan you will support your team and put the other team down at every possible opportunity,, it adds another dimension to the sport.The same thing applies here, its nothing personal and not its not trolling...... its all meant in good and competitive spirit. . take a chill pill and loosen up.
GameCents  +   487d ago
You are a retard...in a good and competitive spirit so take no offence.
BallsEye  +   486d ago
There is plenty of gameplay mate. like almost 10 mins? Check e3 stage demo.
Pancit_Canton  +   487d ago
Quantic Dream are already pushing 6X times as much on The Dark Sorcerer.
theWB27  +   487d ago
Dark Sorcerer isn't a game. It's a tech demo. The tech demo was pushing that. No physics, no character interaction, a small room. No sunlight...it was a tech demo.
HammadTheBeast  +   487d ago
There was lighting, particle effects (millions), the whole set piece going on, the interaction between the character models, and physics for the hair and clothing on the sorcerer/imp.
corvusmd  +   487d ago
True it was all prescripted, poly counts in tech demos are ALWAYS tons higher. Pulling the Dark Sorcerer tech demo excuse out just looks scared and desperate. If your thing is watching a tech demo over and over that's great, but I prefer games that I can play.
claterz  +   487d ago
corvusmd
Actually, Quantic Dream used lower polygon counts for "the casting" tech demo for heavy rain. Also there was a difference of 10,000 polygons between the "Kara" tech demo and the characters in Beyond. There's quite a significant difference visually between their tech demos and the final game.

Obviously most tech demos don't represent actual gameplay, but QD have managed to improve upon them in their past two games. I guess that could be due to the nature of their games but that's besides the point. I just don't think we should rule out the possibility of them doing the same thing again by matching/improving upon the sorcerer demo.
#9.1.3 (Edited 487d ago ) | Agree(6) | Disagree(11) | Report
WeAreLegion  +   487d ago
Every tech demo they've ever done...they outdid when the game released. So, I wouldn't question Quantic Dream.
mw2ftw   487d ago | Spam
Sitdown  +   487d ago
The Dark Sorcerer is the new Milo..... :-P
acdata  +   487d ago
ps4 Killzone4 40k vs Xbox one Ryse 150K
SlavisH2  +   487d ago
#10.1 (Edited 487d ago ) | Agree(12) | Disagree(6) | Report | Reply
wishingW3L  +   487d ago
it's 40k for NPC's not main character. -___-
#10.1.1 (Edited 487d ago ) | Agree(11) | Disagree(15) | Report
Foxgod  +   487d ago
Well, the main character isnt even visible....
Good_news_every1   487d ago | Spam
HammadTheBeast  +   487d ago
Killzone 40 k on NPC's and the environments don't look like trash.
memots  +   487d ago
wow .. so now this idiotic war is down to counting polygon..

Never mind that your comparison is from a main Character on screen vs multiple Npc... sheesh these juvenile argument just never ends.
taz8080  +   487d ago
Why is everyone comparing KZ and Ryse? Two totally different style of games. It's almost like comparing apples and oranges. KZ needs a seedless engine and not necessarily great graphics forit to thrive as its a shooter.
insomnium2  +   487d ago
Yeah I'm so not going to participate a pissing contest this lame. Let's see how games are once they come out shall we. The gameplay and all together reviewed and stuff. Then we'll talk.
nypifisel  +   487d ago
So what's the NPC poly count then? Main characters always use substantially more polygons than world NPCs. Seeing how KZ4 is an FPS it does not need to spend anything on its main character. How detailed is the world, light engine etc comparing the two? See you're being stupid.
N4G_IS_SONYS_WHORE   487d ago | Spam
SpideySpeakz  +   487d ago
Gameplay over Graphics.

That's all I care about. And it looks that Killzone is killing it.
Potato2  +   486d ago
Killzone has both.
joefrost00  +   486d ago
Gameplay it looks like KZ3 that looked like KZ2 with snow and jet packs
zyphee  +   487d ago
For people who are game artist may seem like alot but its really not. I modeled a jar of pencils that was 70k polygons so yeah
specialguest  +   487d ago
Well whoopie-doo... you render 1, count that 1 thing in a static, plain, and non interactive environment. Quick! Someone hire this guy since he's clearly more talented than veteran video game cg artist.
iMixMasTer872   487d ago | Spam
N4G_IS_SONYS_WHORE   486d ago | Spam
Skate-AK  +   487d ago
In development for a year and a half? It has been a lot longer than that.
HammadTheBeast  +   487d ago
Year and a half to probably get the game ported from 360 to One and to make it less kinect focused.
PraxxtorCruel  +   487d ago
You have a lot of negative stuff to say about the XBOX and its games, don't ya?
drsfinest72  +   487d ago
Why the hell this guy has 5 bubbles still? Oh yeah that's right cause he love sony, right ?
pyramidshead  +   487d ago
@drsfinest72
he stated truth? lol Ryse was a kinect game, you can probably still find the original teaser trailer for it somewhere.
Dread  +   487d ago
Lol
Loki86  +   487d ago
He said the Maya Pipeline has been in development for 1 1/2 years.
Animal Mutha 76  +   487d ago
Why the hell are there PS3/4 related comments in this thread?

For heavens sake people, if an article is about Xbox One game tech why do we need to start talking about Naughty Dog?

You just can't help it can you.

Looking forward to seeing how this game runs on launch.
SlavisH2  +   487d ago
what do you expect there to be mods or something... oh wait smh
#13.1 (Edited 487d ago ) | Agree(11) | Disagree(1) | Report | Reply
Animal Mutha 76  +   487d ago
Yes, yes I do.

I also expect rational adults to moderate themselves in being on topic and not overtly biased.

Therein lies the problem...
Clarence  +   487d ago
Because Xbox fans are comparing KZ 4 to ryes
christocolus  +   487d ago
Sony fans started that argument mentioning ryse would score a 7 or 7.5 and the guy responded saying KillZone in his opinion also looked like a game which would score 7 and from there comparisons started.. See anyways what are sony fans doing here again? N4G must be really lacking pro sony or pro ps4 articles. You guys bombared and follow ms and xbox one articles so relentlesly that if i wasnt mistaken i would say you guys secretly admire and want an xbox one.
#13.2.1 (Edited 487d ago ) | Agree(7) | Disagree(2) | Report
FrigidDARKNESS  +   487d ago | Well said
Main Character & NPC
http://i.imgur.com/5sQrRwJ....
http://i.imgur.com/5jKoPbt....

New Facial Tech
http://i.imgur.com/RpD37Ar....

New Geomcache features (Also New Destruction features)
Geomcahce utilise XB1 to create new efficient cache based pipeline
http://i.imgur.com/2whluE9....

Deform/Destruction (Collosal)
http://i.imgur.com/2PwdHjh....
http://i.imgur.com/B7gIfON....

Geomcache in detail
http://i.imgur.com/DMpcRXf....

New Engine enabling Film practice to game in realtime (Film look , etc)
http://i.imgur.com/GPmCmLv....

New Engine Features advantages
http://i.imgur.com/GSXYeGc....
PFFT  +   487d ago
Damn man 3 disagrees just cause you posted facts about the game.........These Sony fanboys are sad sad little people.
FrigidDARKNESS  +   487d ago
Yeah it's sad. Najority of them are still in shock from e3. A supposedly low spec console running high end graphics.
Re-versed  +   487d ago
@FrigidDARKNESS
You mean on windows 7?
N4G_IS_SONYS_WHORE   487d ago | Spam
corvusmd  +   487d ago
Wow looks awesome, and the destruction stuff looks awesome...I love how much easier it seems to be for developers to create accurate like this. I can't wait
thetruthx1  +   487d ago
150,000 polygons is no small feat and keep in mind this game will have 100 characters on screen at one time in some scenes while other games typically have a small amount of enemies, npc's etc
Bigpappy  +   487d ago
And run at 60 fps
thetruthx1  +   487d ago
@Bigpappy it'll run at 30 fps the same as Killzone only with way more rendered objects on screen and better character models
#16.1.1 (Edited 487d ago ) | Agree(2) | Disagree(6) | Report
FrigidDARKNESS  +   487d ago
Keep in mind that all the video is from pre-alpha build. The Gamescom demos will be beta version with improved graphics AI and gameplay.
ziggurcat  +   487d ago
You don't even know what pre-alpha means, do you...
memots  +   487d ago
lol most of them don't ... Just let him troll
#17.1.1 (Edited 487d ago ) | Agree(2) | Disagree(11) | Report
ziggurcat  +   486d ago
the fact of the matter is that the game they showed at E3 was in its *ALPHA* stage, not pre-alpha.

a pre-alpha game is in its early stage of development (which can be anywhere from 1 month - 6 months depending on milestone they've set for themselves), it doesn't have all of its assets in place, it's very unstable (i.e. it crashes if you look at it the wrong way), etc...

you people clicking disagree clearly haven't worked in QA before. i worked in video game QA for several years, so frigid is wrong in stating that the game shown at E3 was pre-alpha.

frigid is correct, though, that the game will be in its beta stage once gamescom rolls around.
90Supra  +   487d ago
yea....and just like at E3, they'll be running on high-end PCs with Nvidia 700 series GPUs onboard...
darkequitus  +   487d ago
Confirmed running of Xbox One. Try again, troll.

Eurogamer: "Our hands-on involves a short five minute demo that is once again categorically running on Xbox One hardware."

http://www.eurogamer.net/ar...
PFFT  +   486d ago
Yep! Crytek already stated that. According to them they said that the gamescom version will indeed have improved graphics and gameplay.
MultiConsoleGamer  +   487d ago
The visuals may be fine but the gameplay looks "meh" to me.
Hazmat13  +   487d ago
we are getting that much closer to unreal games and life like characters. Ryse does look good. I might get a X1 when in it gets a price drop (i work at target so BLACK Friday this year might be fun) so odds are at black friday. but year great looking games form both parties. PS4 and X1 cant wait for next gen!
coolasj  +   487d ago
This matters because Polygons ARE Emotions. There's a direct correlation. /s
wishingW3L  +   487d ago
they are what you see, so your comment is more like sarcasm fail.
#20.1 (Edited 487d ago ) | Agree(8) | Disagree(2) | Report | Reply
coolasj  +   487d ago
It literally says /s on the end. Does the internet not get it anymore? Also, I was quoting Jim Sterling.
That_Ninja_Gray_Fox  +   487d ago
Ryse. A game made by some dork who watched Troy to many times.
True_Samurai  +   487d ago
^^^ hate level is over 9000
memots  +   487d ago
Nice ..... lol ,

Trueninja you literally made me laugh really loud. Thanks for that
Software_Lover  +   487d ago
Wow. Did anyone else watch Project Spark, after Forza? Totally surprised me. Looks good. Looks very good.
Psychotica  +   487d ago
Looks good but I don't care for the flash game, hit the x button, wait then hit the Y button...
Saddam_hussein  +   487d ago
Like God of war, or heavy rain?
Tontus  +   487d ago
You've obviously never played God of War in your life, you should play it before you trash talk it, play it on hard if your such a hardcore gamer. You might even forget about any bias you have and really enjoy it.
Scatpants  +   487d ago
Like God of War if it sucked.
joefrost00  +   486d ago
listen they already said the QTEs will be turned off and the slow motion turned down on harder difficulty level
But you sony fans keep bringing it up
but I know why cause that is really the only complaint you all have
I find it funny that yall complain about being repetitive and praise KZ shadowfall
lol
Software_Lover  +   487d ago
Play it on hard mode. You won't have that.
PFFT  +   487d ago
Yep you wont have none of that.
alb1899  +   487d ago
I don't understand how people are comparing this with unchared's character!
I never have seen an action character that looks so natural talking and making facial expressions like this one from Ryse, in any console!
Plus, if this game gameplay is similar as batma combat as some articles suggest........ohhhh man!
#24 (Edited 487d ago ) | Agree(11) | Disagree(4) | Report | Reply
kostchtchie_  +   487d ago
no point being GRAPHICALLY IMPRESSIVE if its just another run the mill yellow brick road game with no re playability
thetruthx1  +   487d ago
This game also has co-op Gladiator style arena killing

I'm opening this game case 1st on day one
TheGreatGamer  +   487d ago
The game demo shown at E3 seemed a bit pre-determined i would like to see more gameplay as Crytek have always made great games
jackanderson1985  +   487d ago
when the hell did gaming turn into who has the slightly better graphics? as i've said before never has a game been sold to me because it looks great, hell if i wanted to look at beautiful things i'd look out the window

gameplay first, graphics way down the line in my opinion
insomnium2  +   487d ago
I agree with you 100%.

I still know what happened since I was on this site when it happened.It turned to graphics when x360 fanboys and the media trashed PS3. They said x360 is more powerfull and trashed CELL using FEAR and other first wave multiplats as proof. I think it was so silly for them to do it and that's why people are still stuck on graphics. Propaganda can be seen as quite a negative thing.
#28.1 (Edited 487d ago ) | Agree(1) | Disagree(4) | Report | Reply
acdata  +   487d ago
they are not trashed ps3, they are saying the true ps3 even can't run SKYRIM,....UC2,3 and LOU are games with painted texture ,fix camera angle and heavily scripted AI and events. this type of game can easily run in any system.
insomnium2  +   486d ago
Oh dear....
slimpickens  +   486d ago
It all started after the announcement of PS3. MS and it's fans talked trash about Xbox being more powerful which upset the Sony fanboys who claimed Xbox sucked and wouldn't be around long. At first graphics didn't matter but PS3 went for graphics and all of a sudden it mattered. Now Sony and it's fans have some type of strange logic where they think graphics are everything and they have to always be better then XBO. The truth is both consoles have there strong points but MS is going for more than just pushing the message of "hey we have the strongest console" bull crap.
GentlemenRUs  +   487d ago
Texture quality/size > Polycount

Who needs tons of polys when one can have a few but with a fantastic looking model texture! 2048x2048 anyone?
Scatpants  +   487d ago
Zero interest in this. Gameplay looks like garbage.
insomnium2  +   487d ago
If this really is an hack and slash game with most of the gameplay going for QTE I agree. I think we should wait and see though before trashing the game.
#30.1 (Edited 487d ago ) | Agree(1) | Disagree(3) | Report | Reply
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