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What's next? - Is force-feedback the missing link in motion gaming?

GamesRadar - Let's pretend your idea of the perfect hands-free, motion-controlled game is made in the next few years. Maybe it's a shooter that uses Kinect 2.0 and has a miraculously intelligent control scheme that somehow functions well without a gamepad (work with us here, use your imagination). Maybe it's a fantasy game in which you can imitate the motion of swinging a sword to chop monsters in half. Or, maybe it's just another one of those goofy minigames where you swat at soccer balls as they launch toward the camera. Regardless of the type of game that comes to mind, the very nature of how you play it means it'll have one seemingly harmless but significant flaw: a lack of force feedback.

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Finch1049d ago

Kind of cool, but I have to say it still needs a lot of work. Needs to be smaller and unnoticeable.

edonus1049d ago SpamShow
Godz Kastro1049d ago

Wow... I dint think this was possible.

hazelamy1049d ago

looks interesting, but you can't really know what it will be like from just a video.

something like this, you'd have to feel for yourself to really know.

Conzul1048d ago

Why is all this stuff 3D-printed?