Tomonobu Itagaki, the head of Team Ninja who develops the Ninja Gaiden games for Tecmo, is a pretty outspoken game designer. Luckily he has the credentials to back it up with DOA, and the rebirth of Ninja Gaiden under his belt he can talk as much smack as he likes. But still when Ninja Gaiden: Dragon Sword was first announced it was hard not to be skeptical. First the game would be on the DS, a system not known for the type of blood and gore that appeared in the blood soaked Ninja Gaiden on the 360. Secondly, it would be played while holding the DS sideways. Thirdly, and most importantly, it would be played almost completely with the stylus.