notenoughshaders:
During the GameCube era, Nintendo was limited in how they could communicate with their fans. Social networks like MySpace, Facebook, or Twitter either didn’t exist or weren’t mainstream in popularity at that time. YouTube wasn’t even founded until 2005, one year before the Wii released. Broadband internet and Wi-Fi connections weren’t as widespread as they are today. Smartphones and Tablets weren’t part of every teenager’s daily life. Fans couldn’t share their feedback through Club Nintendo surveys and Miiverse communities. Nintendo Directs, “Iwata Asks”, and the Nintendo eShop did not exist.
INDIE Live Expo, Japan’s premiere online digital showcase series , will debut never-before-seen games & content updates across more than 100 titles on May 25th.
"The best games of the year and the creative teams behind them were in the spotlight at the grand award ceremony of the German Computer Game Award 2024." - German Computer Game Awards.
Seven months after its infamous launch, the Van Gogh Museum is restocking its popular Pokémon collaboration items -- and selling out fast.